Hi Rainer,
Thank you for your helpful reply and apologies for the delayed response. 
Following your lead, I did the following:

1- - Install libomp with homebrew (that will bring omp.h for and other good 
things). Straight forward!
2- - Install thrust, well it is header-only, you must tell cmake the 
correct include path. I added this line to chrono's cmakelists.txt: 
set(THRUST_INCLUDE_DIR /Users/Akthem/Downloads/thrust)
include_directories(${THRUST_INCLUDE_DIR})
3- - Install blaze, also header only, same procedure like thrust. I added 
this line to chrono's cmakelists.txt:
include_directories(/Users/Akthem/Downloads/blaze-3.8.2)

Further, I changed *cmake/FindThrust.cmake* contents to (with chatgpt 
help): 
find_path(THRUST_INCLUDE_DIR thrust/version.h PATHS ${THRUST_ROOT_DIR} 
NO_DEFAULT_PATH)
if (THRUST_INCLUDE_DIR)
    file(READ "${THRUST_INCLUDE_DIR}/thrust/version.h" THRUST_VERSION_FILE)
    string(REGEX MATCH "#define THRUST_VERSION_MAJOR ([0-9]*)" _ 
"${THRUST_VERSION_FILE}")
    set(THRUST_VERSION_MAJOR ${CMAKE_MATCH_1})
    string(REGEX MATCH "#define THRUST_VERSION_MINOR ([0-9]*)" _ 
"${THRUST_VERSION_FILE}")
    set(THRUST_VERSION_MINOR ${CMAKE_MATCH_1})
    string(REGEX MATCH "#define THRUST_VERSION_PATCH ([0-9]*)" _ 
"${THRUST_VERSION_FILE}")
    set(THRUST_VERSION_PATCH ${CMAKE_MATCH_1})
    set(THRUST_VERSION 
"${THRUST_VERSION_MAJOR}.${THRUST_VERSION_MINOR}.${THRUST_VERSION_PATCH}")
    set(THRUST_FOUND TRUE)
    message(STATUS "Found Thrust: ${THRUST_INCLUDE_DIR} (found version 
${THRUST_VERSION})")
else ()
    message(FATAL_ERROR "Could not find Thrust library.")
endif ()

This leads to a successful cmake as per the below command:

cmake -S /Users/Akthem/chrono -B build \

-DCMAKE_BUILD_TYPE=Release \

-DOpenMP_CXX_FLAGS:STRING="-Xclang -fopenmp" \

-DOpenMP_C_FLAGS:STRING="-Xclang -fopenmp" \

-DOpenMP_C_INCLUDE_DIR:PATH=-L/opt/homebrew/opt/libomp/lib \

-DOpenMP_CXX_INCLUDE_DIR:PATH=/opt/homebrew/opt/libomp/include \

-DOpenMP_C_LIB_NAMES:STRING=libomp \

-DOpenMP_CXX_LIB_NAMES:STRING=libomp \

-DOpenMP_libomp_LIBRARY:FILEPATH="/opt/homebrew/opt/libomp/lib/libomp.dylib" 
\

-DTHRUST_INCLUDE_DIR:PATH=${DEPFIX}/include \

-DBLAZE_INSTALL_DIR:PATH=*/usr/local/include \*

*-DENABLE_MODULE_POSTPROCESS:BOOL=ON \*

*-DENABLE_MODULE_VEHICLE:BOOL=ON \*

*-DENABLE_MODULE_IRRLICHT:BOOL=ON \*

*-DENABLE_MODULE_MULTICORE=ON \*

*-DIRRLICHT_INSTALL_DIR:PATH=/opt/homebrew*


Then, I follow through with *cmake --build build *and get the below error:


*/Users/Akthem/Downloads/thrust/thrust/detail/type_traits.h:27:10: **fatal 
error: **'cuda/std/type_traits' file not found*

#include <cuda/std/type_traits>

*         ^~~~~~~~~~~~~~~~~~~~~~*

10 warnings and 1 error generated.

make[2]: *** [src/chrono/CMakeFiles/ChronoEngine.dir/physics/ChBody.cpp.o] 
Error 1

make[1]: *** [src/chrono/CMakeFiles/ChronoEngine.dir/all] Error 2

make: *** [all] Error 2


I tried to comment out the line causing the error in the above mentioned 
file:

#include <cuda/std/type_traits>


This leads to other errors and a fatal error linked to cuda too. Could you 
please check my workflow/syntax and let me know where did I go wrong. 
Alternatively, if all went well, then how to overcome this hurdle?


Thank you,


Sincerely,

Akthem


 

On Thursday, April 27, 2023 at 5:24:33 PM UTC+2 [email protected] wrote:

> Hi Akthem,
>
> I cannot answer all your questions, since I know nearly nothing about the 
> subject of your work, but I can try to find other collegues familiar with 
> chrono and fluid simulation.
>
> I can help you to get over the macOS issues yet.
>
> 1) Xcode, I sometimes have the same error you got. That helped on my 
> machine, type on the command line :
> sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
>
> 2) Using OpenMP on the Mac:
> - install libomp with homebrew (that will bring omp.h for and other good 
> things)
> - install thrust, well it is header-only, you must tell cmake the correct 
> include path
> - install blaze, also header only, same procedure like thrust
>
> Now comes the cumbersome part, give all information to cmake
>
> cmake  -G Ninja -S $REPOSITORY -B build \
> -DCMAKE_BUILD_TYPE=Release \
> -DOpenMP_CXX_FLAGS:STRING="-Xclang -fopenmp" \
> -DOpenMP_C_FLAGS:STRING="-Xclang -fopenmp" \
> -DOpenMP_C_INCLUDE_DIR:PATH=-L/opt/homebrew/opt/libomp/lib \
> -DOpenMP_CXX_INCLUDE_DIR:PATH=/opt/homebrew/opt/libomp/include \
> -DOpenMP_C_LIB_NAMES:STRING=libomp \
> -DOpenMP_CXX_LIB_NAMES:STRING=libomp \
> -DOpenMP_libomp_LIBRARY:FILEPATH="/opt/homebrew/opt/libomp/lib/libomp.dylib" 
> \
> -DTHRUST_INCLUDE_DIR:PATH=${DEPFIX}/include \
> -DBLAZE_INSTALL_DIR:PATH=${DEPFIX}/include \
>                ... your desired settings ...
>
> Best Regards
>
> Rainer
> [email protected] schrieb am Donnerstag, 27. April 2023 um 01:02:45 UTC+2:
>
>> Hi Rainer,
>> Thank you! Following the instructions to the letter successfully builds 
>> and installs Chrono as per the two scenarios you provided above. On a side 
>> note, Ninja and the default Unix Makefiles worked while Xcode returned 
>> errors asking for default compilers. Perhaps this is an error related to my 
>> mac setup!
>>
>> Having another go on the documentation, it clearly states that the FSI 
>> and Sensor modules are not supported in MacOS. However, I think 
>> Multicore could be built on MacOS if Thrust could be built on top of 
>> openMP. Could you please confirm if this is correct/doable? If correct, 
>> could you share updated syntax and dependencies for the cmake and build? 
>> From my end I had a failed attempt trying to cmake Thrust with the 
>> following command: cmake -DTHRUST_DEVICE_BACKEND=OMP 
>> /path/to/thrust/source
>>
>> Based on  a pump health monitoring simulation use-case I am working on, 
>> and given that FSI and Sensor are not within my disposal, I came up with 
>> this workflow utilizing open-source Mac friendly tools: 
>>
>>    1. Create the pump geometry using FreeCAD.
>>    2. Mesh the pump geometry using GMSH (or perhaps CFMesh) and export 
>>    it to OpenFOAM format.
>>    3. Set up the simulation using OpenFOAM and the Elmer-OpenFOAM 
>>    library. Use OpenFOAM to solve for the fluid flow and ElmerFEM to solve 
>> for 
>>    the structural mechanics. Use the Elmer-OpenFOAM library to couple the 
>> two 
>>    solvers.
>>    4. In the simulation, introduce random faults (such as misalignment, 
>>    unbalance, bearing fault, or others) and simulate the vibration 
>>    acceleration.
>>    5. Use Chrono to simulate the fault propagation and pump failure. 
>>    Although Chrono's Sensor and FSI modules are not available, Chrono is 
>> still 
>>    used for rigid body dynamics capabilities to simulate the mechanical 
>>    behavior of the pump.
>>    6. Export the vibration (acceleration) data from Chrono to Paraview 
>>    for visualization and analysis.
>>    7. Use the FEM workbench in FreeCAD to analyze the vibration data and 
>>    estimate the remaining useful life of the pump and/or faulty component.
>>    
>>
>>    
>> As I am researching and picking my toolset before getting to work, your 
>> input on the workflow will be highly valued and appreciated. If any of the 
>> above can still be done with Chrono to minimize the number of tools, 
>> handovers, and of course the learning curve and time, please let me know. 
>> Any other feedback is welcome too!
>>
>> Thank you!
>>
>> Sincerely,
>> Akthem
>> On Wednesday, April 26, 2023 at 8:35:28 AM UTC+2 [email protected] 
>> wrote:
>>
>>> Hi Akthem,
>>>
>>> beginning the work with a complex project is always a challenge and one 
>>> problem is: macOS does not support all chrono modules!
>>>
>>> It helps to begin with a minimal configuration:
>>>
>>> rm -rf build
>>> cmake -S /where/your/chrono/source/is -B build
>>>
>>> my chrono sources are in ${HOME}/Documents/GitHub/chrono but this is not 
>>> a law of nature, just take the path of your installation.
>>> 'build' is the directory, where the configuration and the build take 
>>> place. The build directory must be empty! The configuration should work.
>>>
>>> cmake --build build 
>>>
>>> or
>>>
>>> cd build
>>> make 
>>>
>>> This should run without errors. What you get is a basic configuration 
>>> with a couple of demos in build/bin
>>>
>>> Try the demos. Unfortunately we have to generate Mac Bundles, so to 
>>> start an example you must write
>>>
>>> cd bin
>>> ./demo_CH_EulerAngles.app/Content/MacOS/demo_CH_EulerAngles
>>>
>>> or 
>>>
>>> run_app.sh demo_CH_EulerAngles.app
>>>
>>> if you have installed the convenience script from 
>>> *chronoSRC/contrib/appbundle-macosx*
>>>
>>> I am a vehicle simulation guy and I want to have the vehicle module 
>>> enabled. Also necessary is postprocessing and 3d graphics:
>>>
>>> rm -rf build
>>> cmake -S /where/your/chrono/source/is -B build \
>>> -DCMAKE_BUILD_TYPE=Release \
>>> -DENABLE_MODULE_POSTPROCESS:BOOL=ON \
>>> -DENABLE_MODULE_VEHICLE:BOOL=ON \
>>> -DENABLE_MODULE_IRRLICHT:BOOL=ON \
>>> -DIRRLICHT_INSTALL_DIR:PATH=/opt/homebrew
>>>
>>> cmake generates Unix Makefiles by default, a faster alternative is ninja 
>>> (cmake -G Ninja ....) or even better with and IDE (cmake -G Xcode ...). 
>>> ninja can be installed with homebrew. You also need gnuplot, can also be 
>>> installed with homebrew.
>>>
>>> Some modules in chrono can only work with Nvidia hardware and require 
>>> cuda. Cuda is not available for macOS as well as OptiX.
>>> Alternative for Irrlicht is VSG. It also works well, but some 
>>> functionality is lacking actually. The configuration for OpenGL is messed 
>>> up for macOS, so don't try it, or better try it and repair it. Generally 
>>> spoken: activate only the modules that you ar willing to use!
>>>
>>> Good Start!
>>>
>>> Rainer 
>>> [email protected] schrieb am Mittwoch, 26. April 2023 um 00:56:59 UTC+2:
>>>
>>>> Hi Project Chrono Team,
>>>> I spent the day trying to Cmake project chrono. I followed the Mac OS 
>>>> instructions in Chrono tutorial install 
>>>> <https://api.projectchrono.org/tutorial_install_chrono.html>. I used 
>>>> the preset "macOS CI Configuration" and generator "Unix Makefiles" in the 
>>>> cmake GUI.
>>>>
>>>> This succeeds in building and generating project chrono after making 
>>>> sure the value for "THRUST_INCLUDE_DIR" is empty. However it was built and 
>>>> generated with Sensor, Distributed, GPU, FSI, and Multicore disabled. 
>>>> Multicore requires Thrust while the other modules require Cuda. Both were 
>>>> not found. 
>>>>
>>>> I failed to install Thrust without Cuda in a Mac Silicon. *Question 1: 
>>>> Am I missing something or did I follow the steps correctly and none of 
>>>> these modules can be run on a Mac Silicon?*
>>>>
>>>> Moving forward, I attempted to make from the generated build using:
>>>>
>>>>
>>>> make CXXFLAGS="-Xpreprocessor -fopenmp" LDFLAGS="-lomp"
>>>>
>>>>
>>>> This was based on the MacOS clang++ issues highlighted in step 8. This 
>>>> results in 8 warnings and 1 error. The error being:
>>>>
>>>>
>>>> */opt/homebrew/include/eigen3/Eigen/Core:70:10: **fatal error: **'omp.h' 
>>>> file not found*
>>>>
>>>> #include <omp.h>
>>>>
>>>> *         ^~~~~~~*
>>>>
>>>> 8 warnings and 1 error generated.
>>>>
>>>> make[2]: *** 
>>>> [src/chrono/CMakeFiles/ChronoEngine.dir/core/ChFilePS.cpp.o] Error 1
>>>>
>>>> make[1]: *** [src/chrono/CMakeFiles/ChronoEngine.dir/all] Error 2
>>>>
>>>> make: *** [all] Error 2
>>>>
>>>>
>>>> *Question 2: Again, where did I go wrong here?*
>>>>
>>>>
>>>> I am new to the macOS, shell, and cmake and the learning curve was 
>>>> steep getting to this point. So, I hope you cut me some slack if any/all 
>>>> of 
>>>> my questions are basic/naive and I hope you can help me get over this 
>>>> hurdle and successfully run Chrono. Of course running the additional 
>>>> modules and parallelization would be an amazing bonus after successful 
>>>> installation.
>>>>
>>>>
>>>> From what I read, Chrono sounds solid in multi-body dynamics. I hope I 
>>>> can make it run on my mac and start benefiting from it.
>>>>
>>>>
>>>> Thank you,
>>>>
>>>> Akthem
>>>>
>>>

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