Hi Akthem,

for chrono_modal you need to install the Spectre library. Available via 
homebrew.

Best
Rainer

Radu Serban schrieb am Montag, 8. Mai 2023 um 15:32:13 UTC+2:

> Hi Rainer,
>
>  
>
> This is not quite correct. Thrust still supports the OpenMP backend. It’s 
> just that in recent versions they introduced these dependencies on CUDA 
> headers and so it cannot be used anymore without a CUDA installation 
> (thrust is distributed as part of it) even though one may never use CUDA 
> (as is the case in our case here).
>
>  
>
> I’m not sure what the best solution is here. For now, I suggest simply not 
> enabling the Chrono::Multicore module. Akthem, looking at the problem you 
> describe, I don’t see why you would need that module anyway.  Note that FEA 
> in Chrono does use OpenMP parallelization, but it does not rely on Thrust.
>
>  
>
> --Radu
>
>  
>
> *From:* [email protected] <[email protected]> *On 
> Behalf Of *[email protected]
> *Sent:* Monday, May 8, 2023 9:50 AM
> *To:* ProjectChrono <[email protected]>
> *Subject:* [chrono] Re: Mac Ventura Installation Issues
>
>  
>
> Hi Akthem,
>
>  
>
> your mail was a surprise for me, since I had no problems with 
> thrust-1.16.0. No further configuration is necessary when configuring 
> chrono. I tried the actual thrust-2.1.0 yet - and got the same error that 
> you reported. The thrust project has changed its policy of supporting 
> different configurations (serial, OMP, CUDA). It looks to me only cuda is 
> supported now. The last version to work with chrono is 1.7.2. I tested it 
> today and was able to run all unit tests successfully. So I can recommend 
> it to you.
>
>  
>
> Best,
>
> Rainer
>
>  
>
> [email protected] schrieb am Dienstag, 2. Mai 2023 um 22:39:03 UTC+2:
>
> As for the CFD coupling with Chrono, yes it would be great have an expert 
> help with that.
>
> On Tuesday, May 2, 2023 at 11:29:57 PM UTC+3 Akthem Rehab wrote:
>
> Hi Rainer,
>
> Thank you for your helpful reply and apologies for the delayed response. 
> Following your lead, I did the following:
>
>  
>
> 1- - Install libomp with homebrew (that will bring omp.h for and other 
> good things). Straight forward!
>
> 2- - Install thrust, well it is header-only, you must tell cmake the 
> correct include path. I added this line to chrono's cmakelists.txt: 
>
> set(THRUST_INCLUDE_DIR /Users/Akthem/Downloads/thrust)
> include_directories(${THRUST_INCLUDE_DIR})
> 3- - Install blaze, also header only, same procedure like thrust. I added 
> this line to chrono's cmakelists.txt:
>
> include_directories(/Users/Akthem/Downloads/blaze-3.8.2)
>
>  
>
> Further, I changed *cmake/FindThrust.cmake* contents to (with chatgpt 
> help): 
>
> find_path(THRUST_INCLUDE_DIR thrust/version.h PATHS ${THRUST_ROOT_DIR} 
> NO_DEFAULT_PATH)
>
> if (THRUST_INCLUDE_DIR)
>     file(READ "${THRUST_INCLUDE_DIR}/thrust/version.h" THRUST_VERSION_FILE)
>     string(REGEX MATCH "#define THRUST_VERSION_MAJOR ([0-9]*)" _ 
> "${THRUST_VERSION_FILE}")
>     set(THRUST_VERSION_MAJOR ${CMAKE_MATCH_1})
>     string(REGEX MATCH "#define THRUST_VERSION_MINOR ([0-9]*)" _ 
> "${THRUST_VERSION_FILE}")
>     set(THRUST_VERSION_MINOR ${CMAKE_MATCH_1})
>     string(REGEX MATCH "#define THRUST_VERSION_PATCH ([0-9]*)" _ 
> "${THRUST_VERSION_FILE}")
>     set(THRUST_VERSION_PATCH ${CMAKE_MATCH_1})
>     set(THRUST_VERSION 
> "${THRUST_VERSION_MAJOR}.${THRUST_VERSION_MINOR}.${THRUST_VERSION_PATCH}")
>     set(THRUST_FOUND TRUE)
>     message(STATUS "Found Thrust: ${THRUST_INCLUDE_DIR} (found version 
> ${THRUST_VERSION})")
> else ()
>     message(FATAL_ERROR "Could not find Thrust library.")
> endif ()
>
>  
>
> This leads to a successful cmake as per the below command:
>
>  
>
> cmake -S /Users/Akthem/chrono -B build \
>
> -DCMAKE_BUILD_TYPE=Release \
>
> -DOpenMP_CXX_FLAGS:STRING="-Xclang -fopenmp" \
>
> -DOpenMP_C_FLAGS:STRING="-Xclang -fopenmp" \
>
> -DOpenMP_C_INCLUDE_DIR:PATH=-L/opt/homebrew/opt/libomp/lib \
>
> -DOpenMP_CXX_INCLUDE_DIR:PATH=/opt/homebrew/opt/libomp/include \
>
> -DOpenMP_C_LIB_NAMES:STRING=libomp \
>
> -DOpenMP_CXX_LIB_NAMES:STRING=libomp \
>
> -DOpenMP_libomp_LIBRARY:FILEPATH="/opt/homebrew/opt/libomp/lib/libomp.dylib" 
> \
>
> -DTHRUST_INCLUDE_DIR:PATH=${DEPFIX}/include \
>
> -DBLAZE_INSTALL_DIR:PATH=*/usr/local/include \*
>
> *-DENABLE_MODULE_POSTPROCESS:BOOL=ON \*
>
> *-DENABLE_MODULE_VEHICLE:BOOL=ON \*
>
> *-DENABLE_MODULE_IRRLICHT:BOOL=ON \*
>
> *-DENABLE_MODULE_MULTICORE=ON \*
>
> *-DIRRLICHT_INSTALL_DIR:PATH=/opt/homebrew*
>
>  
>
> Then, I follow through with *cmake --build build *and get the below error:
>
>  
>
> */Users/Akthem/Downloads/thrust/thrust/detail/type_traits.h:27:10: **fatal 
> error: **'cuda/std/type_traits' file not found*
>
> #include <cuda/std/type_traits>
>
> *         ^~~~~~~~~~~~~~~~~~~~~~*
>
> 10 warnings and 1 error generated.
>
> make[2]: *** [src/chrono/CMakeFiles/ChronoEngine.dir/physics/ChBody.cpp.o] 
> Error 1
>
> make[1]: *** [src/chrono/CMakeFiles/ChronoEngine.dir/all] Error 2
>
> make: *** [all] Error 2
>
>  
>
> I tried to comment out the line causing the error in the above mentioned 
> file:
>
> #include <cuda/std/type_traits>
>
>  
>
> This leads to other errors and a fatal error linked to cuda too. Could you 
> please check my workflow/syntax and let me know where did I go wrong. 
> Alternatively, if all went well, then how to overcome this hurdle?
>
>  
>
> Thank you,
>
>  
>
> Sincerely,
>
> Akthem
>
>  
>
>  
>
>  
>
> On Thursday, April 27, 2023 at 5:24:33 PM UTC+2 [email protected] 
> wrote:
>
> Hi Akthem,
>
>  
>
> I cannot answer all your questions, since I know nearly nothing about the 
> subject of your work, but I can try to find other collegues familiar with 
> chrono and fluid simulation.
>
>  
>
> I can help you to get over the macOS issues yet.
>
>  
>
> 1) Xcode, I sometimes have the same error you got. That helped on my 
> machine, type on the command line :
> sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
>
>  
>
> 2) Using OpenMP on the Mac:
>
> - install libomp with homebrew (that will bring omp.h for and other good 
> things)
>
> - install thrust, well it is header-only, you must tell cmake the correct 
> include path
>
> - install blaze, also header only, same procedure like thrust
>
>  
>
> Now comes the cumbersome part, give all information to cmake
>
>  
>
> cmake  -G Ninja -S $REPOSITORY -B build \
>                -DCMAKE_BUILD_TYPE=Release \
>                -DOpenMP_CXX_FLAGS:STRING="-Xclang -fopenmp" \
>                -DOpenMP_C_FLAGS:STRING="-Xclang -fopenmp" \
>                -DOpenMP_C_INCLUDE_DIR:PATH=-L/opt/homebrew/opt/libomp/lib \
>                
> -DOpenMP_CXX_INCLUDE_DIR:PATH=/opt/homebrew/opt/libomp/include \
>                -DOpenMP_C_LIB_NAMES:STRING=libomp \
>                -DOpenMP_CXX_LIB_NAMES:STRING=libomp \
>                
> -DOpenMP_libomp_LIBRARY:FILEPATH="/opt/homebrew/opt/libomp/lib/libomp.dylib" 
> \
>
>                -DTHRUST_INCLUDE_DIR:PATH=${DEPFIX}/include \
>                -DBLAZE_INSTALL_DIR:PATH=${DEPFIX}/include \
>
>                ... your desired settings ...
>
>  
>
> Best Regards
>
>  
>
> Rainer
>
> [email protected] schrieb am Donnerstag, 27. April 2023 um 01:02:45 UTC+2:
>
> Hi Rainer,
>
> Thank you! Following the instructions to the letter successfully builds 
> and installs Chrono as per the two scenarios you provided above. On a side 
> note, Ninja and the default Unix Makefiles worked while Xcode returned 
> errors asking for default compilers. Perhaps this is an error related to my 
> mac setup!
>
>  
>
> Having another go on the documentation, it clearly states that the FSI and 
> Sensor modules are not supported in MacOS. However, I think Multicore could 
> be built on MacOS if Thrust could be built on top of openMP. Could you 
> please confirm if this is correct/doable? If correct, could you share 
> updated syntax and dependencies for the cmake and build? From my end I had 
> a failed attempt trying to cmake Thrust with the following command: cmake 
> -DTHRUST_DEVICE_BACKEND=OMP /path/to/thrust/source
>
>  
>
> Based on  a pump health monitoring simulation use-case I am working on, 
> and given that FSI and Sensor are not within my disposal, I came up with 
> this workflow utilizing open-source Mac friendly tools: 
>
>    1. Create the pump geometry using FreeCAD.
>    2. Mesh the pump geometry using GMSH (or perhaps CFMesh) and export it 
>    to OpenFOAM format.
>    3. Set up the simulation using OpenFOAM and the Elmer-OpenFOAM 
>    library. Use OpenFOAM to solve for the fluid flow and ElmerFEM to solve 
> for 
>    the structural mechanics. Use the Elmer-OpenFOAM library to couple the two 
>    solvers.
>    4. In the simulation, introduce random faults (such as misalignment, 
>    unbalance, bearing fault, or others) and simulate the vibration 
>    acceleration.
>    5. Use Chrono to simulate the fault propagation and pump failure. 
>    Although Chrono's Sensor and FSI modules are not available, Chrono is 
> still 
>    used for rigid body dynamics capabilities to simulate the mechanical 
>    behavior of the pump.
>    6. Export the vibration (acceleration) data from Chrono to Paraview 
>    for visualization and analysis.
>    7. Use the FEM workbench in FreeCAD to analyze the vibration data and 
>    estimate the remaining useful life of the pump and/or faulty component.
>
> As I am researching and picking my toolset before getting to work, your 
> input on the workflow will be highly valued and appreciated. If any of the 
> above can still be done with Chrono to minimize the number of tools, 
> handovers, and of course the learning curve and time, please let me know. 
> Any other feedback is welcome too!
>
>  
>
> Thank you!
>
>  
>
> Sincerely,
>
> Akthem
>
> On Wednesday, April 26, 2023 at 8:35:28 AM UTC+2 [email protected] 
> wrote:
>
> Hi Akthem,
>
>  
>
> beginning the work with a complex project is always a challenge and one 
> problem is: macOS does not support all chrono modules!
>
>  
>
> It helps to begin with a minimal configuration:
>
>  
>
> rm -rf build
>
> cmake -S /where/your/chrono/source/is -B build
>
>  
>
> my chrono sources are in ${HOME}/Documents/GitHub/chrono but this is not a 
> law of nature, just take the path of your installation.
>
> 'build' is the directory, where the configuration and the build take 
> place. The build directory must be empty! The configuration should work.
>
>  
>
> cmake --build build 
>
>  
>
> or
>
>  
>
> cd build
>
> make 
>
>  
>
> This should run without errors. What you get is a basic configuration with 
> a couple of demos in build/bin
>
>  
>
> Try the demos. Unfortunately we have to generate Mac Bundles, so to start 
> an example you must write
>
>  
>
> cd bin
>
> ./demo_CH_EulerAngles.app/Content/MacOS/demo_CH_EulerAngles
>
>  
>
> or 
>
>  
>
> run_app.sh demo_CH_EulerAngles.app
>
>  
>
> if you have installed the convenience script from 
> *chronoSRC/contrib/appbundle-macosx*
>
>
> I am a vehicle simulation guy and I want to have the vehicle module 
> enabled. Also necessary is postprocessing and 3d graphics:
>
>  
>
> rm -rf build
>
> cmake -S /where/your/chrono/source/is -B build \
>
>                      -DCMAKE_BUILD_TYPE=Release \
>                      -DENABLE_MODULE_POSTPROCESS:BOOL=ON \
>                      -DENABLE_MODULE_VEHICLE:BOOL=ON \
>                      -DENABLE_MODULE_IRRLICHT:BOOL=ON \
>                      -DIRRLICHT_INSTALL_DIR:PATH=/opt/homebrew
>
>  
>
> cmake generates Unix Makefiles by default, a faster alternative is ninja 
> (cmake -G Ninja ....) or even better with and IDE (cmake -G Xcode ...). 
>
> ninja can be installed with homebrew. You also need gnuplot, can also be 
> installed with homebrew.
>
>  
>
> Some modules in chrono can only work with Nvidia hardware and require 
> cuda. Cuda is not available for macOS as well as OptiX.
>
> Alternative for Irrlicht is VSG. It also works well, but some 
> functionality is lacking actually. The configuration for OpenGL is messed 
> up for macOS, so don't try it, or better try it and repair it. Generally 
> spoken: activate only the modules that you ar willing to use!
>
>  
>
> Good Start!
>
>  
>
> Rainer 
>
> [email protected] schrieb am Mittwoch, 26. April 2023 um 00:56:59 UTC+2:
>
> Hi Project Chrono Team,
>
> I spent the day trying to Cmake project chrono. I followed the Mac OS 
> instructions in Chrono tutorial install 
> <https://api.projectchrono.org/tutorial_install_chrono.html>. I used the 
> preset "macOS CI Configuration" and generator "Unix Makefiles" in the cmake 
> GUI.
>
>  
>
> This succeeds in building and generating project chrono after making sure 
> the value for "THRUST_INCLUDE_DIR" is empty. However it was built and 
> generated with Sensor, Distributed, GPU, FSI, and Multicore disabled. 
> Multicore requires Thrust while the other modules require Cuda. Both were 
> not found. 
>
>  
>
> I failed to install Thrust without Cuda in a Mac Silicon. * Question 1: 
> Am I missing something or did I follow the steps correctly and none of 
> these modules can be run on a Mac Silicon?*
>
>  
>
> Moving forward, I attempted to make from the generated build using:
>
>  
>
> make CXXFLAGS="-Xpreprocessor -fopenmp" LDFLAGS="-lomp"
>
>  
>
> This was based on the MacOS clang++ issues highlighted in step 8. This 
> results in 8 warnings and 1 error. The error being:
>
>  
>
> */opt/homebrew/include/eigen3/Eigen/Core:70:10: **fatal error: **'omp.h' 
> file not found*
>
> #include <omp.h>
>
> *         ^~~~~~~*
>
> 8 warnings and 1 error generated.
>
> make[2]: *** [src/chrono/CMakeFiles/ChronoEngine.dir/core/ChFilePS.cpp.o] 
> Error 1
>
> make[1]: *** [src/chrono/CMakeFiles/ChronoEngine.dir/all] Error 2
>
> make: *** [all] Error 2
>
>  
>
> *Question 2: Again, where did I go wrong here?*
>
>  
>
> I am new to the macOS, shell, and cmake and the learning curve was steep 
> getting to this point. So, I hope you cut me some slack if any/all of my 
> questions are basic/naive and I hope you can help me get over this hurdle 
> and successfully run Chrono. Of course running the additional modules and 
> parallelization would be an amazing bonus after successful installation.
>
>  
>
> From what I read, Chrono sounds solid in multi-body dynamics. I hope I can 
> make it run on my mac and start benefiting from it.
>
>  
>
> Thank you,
>
> Akthem
>
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