Update:

I didn't realise that I also need to copy the entire csharp directory to 
the unity project's assets folder, which appears to have helped. However, 
there's quite a number of C# compile errors to work through. I'll keep at 
it!

-jd

On Saturday, November 4, 2023 at 11:25:15 AM UTC+10 Josh Diyn wrote:

> Hi all,
>
> I'm attempting to get my head around some basic use of Chrono in Unity, 
> I'd like to replicate some of the stuff I've seen Alan do in Unity, but 
> simulating some heavy truck dynamics.
>
> However, I'm having trouble getting off the ground with the namespace 
> being unable to be found to get access to the Chrono functions.
>
> I've tried a number of variations of "using Chrono" "using ChronoEngine" 
> etc.
>
> Compiling the library with SWIG 4.1.1 was successful, and I've placed the 
> full library of dll's into the asset directory for the Unity Project, 
> they're listed as 'native' and set for an 'x64' environment.
>
> Is there a basic tutorial for this documented anywhere that I've missed? 
> I've only found the python ones.
>
> Any help is greatly appreciated!
>
> Kind regards,
>
> Josh
>
>
>

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