Update: I didn't realise that I also need to copy the entire csharp directory to the unity project's assets folder, which appears to have helped. However, there's quite a number of C# compile errors to work through. I'll keep at it!
-jd On Saturday, November 4, 2023 at 11:25:15 AM UTC+10 Josh Diyn wrote: > Hi all, > > I'm attempting to get my head around some basic use of Chrono in Unity, > I'd like to replicate some of the stuff I've seen Alan do in Unity, but > simulating some heavy truck dynamics. > > However, I'm having trouble getting off the ground with the namespace > being unable to be found to get access to the Chrono functions. > > I've tried a number of variations of "using Chrono" "using ChronoEngine" > etc. > > Compiling the library with SWIG 4.1.1 was successful, and I've placed the > full library of dll's into the asset directory for the Unity Project, > they're listed as 'native' and set for an 'x64' environment. > > Is there a basic tutorial for this documented anywhere that I've missed? > I've only found the python ones. > > Any help is greatly appreciated! > > Kind regards, > > Josh > > > -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/fde7e457-38a4-4fdd-b4a5-f3f085ad35a5n%40googlegroups.com.
