Missing omp.h means libomp is not installed. Try 'brew libomp'.
[email protected] schrieb am Montag, 5. Februar 2024 um 14:50:51 UTC+1: > Hi Rainer, > > First of all, thank you for your support which has helped me a lot. > I managed to run the cmake command without error. Once in Xcode, I was > able to build Chrono. I was also able to compile a demo file like > 'FEA_basic' too. > Surprisingly, during the cmake command, I saw that it couldn't find OpenMP > : > " > -- Could NOT find OpenMP_C (missing: OpenMP_C_FLAGS OpenMP_C_LIB_NAMES) > -- Could NOT find OpenMP_CXX (missing: OpenMP_CXX_FLAGS > OpenMP_CXX_LIB_NAMES) > -- Could NOT find OpenMP (missing: OpenMP_C_FOUND OpenMP_CXX_FOUND) > " > So I tried to add paths to OpenMP installed with Homebrew : > " > -DCMAKE_C_FLAGS="-Xpreprocessor -fopenmp -I$(brew --prefix llvm)/include" \ > -DCMAKE_CXX_FLAGS="-Xpreprocessor -fopenmp -I$(brew --prefix > llvm)/include" \ > -DCMAKE_EXE_LINKER_FLAGS="-L$(brew --prefix llvm)/lib -Wl,-rpath,$(brew > --prefix llvm)/lib" \ > -DOpenMP_C_FLAGS="-Xpreprocessor -fopenmp -I$(brew --prefix llvm)/include" > \ > -DOpenMP_CXX_FLAGS="-Xpreprocessor -fopenmp -I$(brew --prefix > llvm)/include" \ > -DOpenMP_C_LIB_NAMES="omp" \ > -DOpenMP_CXX_LIB_NAMES="omp" \ > -DOpenMP_omp_LIBRARY=$(brew --prefix llvm)/lib/libomp.dylib > -DCMAKE_C_COMPILER=$(brew --prefix llvm)/bin/clang \ > -DCMAKE_CXX_COMPILER=$(brew --prefix llvm)/bin/clang++ \ > " > > But when building with Xcode, it couldn't find "omp.h"... So I left that > idea aside and since I was able to compile FEA_basic, I figured everything > must be ok. > From now on, I'll try to compile a project that's been hanging around with > Chrono to see if everything's okay. It was created with Chrono version 5.0, > so there may be some changes in the libraries I suppose? > > I'll keep you posted ! > Le jeudi 1 février 2024 à 18:23:07 UTC+1, [email protected] a écrit : > >> Ok, let's try the commandline version of cmake. >> >> Some preparation: >> >> 1. Install Xcode from the AppStore (maybe already done) >> 2. Install Homebrew package manager from https://brew.sh >> 3. Install Eigen3 with 'brew eigen' >> 4. Install Gnuplot with 'brew gnuplot' >> 5. Install Irrlicht with 'brew irrlicht' >> >> Having the preparation part done, you can try to configure chrono: >> >> >> >> >> >> >> >> *CHRONO_SOURCE_DIR=${HOME}/Documents/GitHub/chrono rm -rf buildcmake -S >> ${CHRONO_SOURCE_DIR} -B build -G Xcode \ >> -DENABLE_MODULE_POSTPROCESS:BOOL=ON \ -DENABLE_MODULE_IRRLICHT:BOOL=ON >> \ -DIRRLICHT_INSTALL_DIR:PATH=/opt/homebrew/Cellar/irrlicht/1.8.5_1* >> >> You can have your directories where you want them, so take your own >> settings, if you want. >> The slanted commands can should be run from a shell script. When it was >> running successful, >> you will find your Xcode project file in the build directory. The best >> way to start is: >> *cd build* >> *open Chrono.xcodeproj* >> to keep the program path of gnuplot. >> >> Rainer >> [email protected] schrieb am Donnerstag, 1. Februar 2024 um 15:18:59 >> UTC+1: >> >>> Hi, >>> >>> Glad to know there's a solution! >>> I've installed and tried both, without success. >>> If you have the procedure you did, I can try to reproduce it. >>> >>> Baptiste >>> >>> Le jeudi 1 février 2024 à 10:46:05 UTC+1, [email protected] a écrit : >>> >>>> Hi Baptiste, >>>> >>>> I also work on a Mac with ARM architecture, so there is a chance for >>>> help. First question: do you use cmake-gui or cmake commandline? >>>> >>>> Rainer >>>> >>>> [email protected] schrieb am Mittwoch, 31. Januar 2024 um 09:07:33 >>>> UTC+1: >>>> >>>>> Hi, >>>>> >>>>> Thank you for your reply. >>>>> No, fortunately I don't need its features. And the rewriting with >>>>> Metal is not planned yes ! >>>>> Fluid-solid interaction maybe one day, but not right now. >>>>> It would mainly be for solid-solid interaction (contact) with beams, >>>>> shells (I thought I saw some difficulties with beam/shell contacts), 3D >>>>> deformable and 3D non-deformable elements. Some boundary conditions to >>>>> apply of course, ... >>>>> >>>>> Le mardi 30 janvier 2024 à 19:29:20 UTC+1, Dan Negrut a écrit : >>>>> >>>>>> Baptiste – out of curiosity, what do you want to simulate in Chrono? >>>>>> >>>>>> If you plan to run granular dynamics sims, or fluid-solid >>>>>> interaction, or terramechanics with CRM, you’ll need an NVIDIA GPU. >>>>>> Rewriting the CUDA stuff in Metal language would be a monumental task… >>>>>> >>>>>> Dan >>>>>> >>>>>> --------------------------------------------- >>>>>> >>>>>> Bernard A. and Frances M. Weideman Professor >>>>>> >>>>>> NVIDIA CUDA Fellow >>>>>> >>>>>> Department of Mechanical Engineering >>>>>> >>>>>> Department of Computer Science >>>>>> >>>>>> University of Wisconsin - Madison >>>>>> >>>>>> 4150ME, 1513 University Avenue >>>>>> >>>>>> Madison, WI 53706-1572 >>>>>> >>>>>> 608 772 0914 <(608)%20772-0914> >>>>>> >>>>>> http://sbel.wisc.edu/ >>>>>> >>>>>> http://projectchrono.org/ >>>>>> >>>>>> --------------------------------------------- >>>>>> >>>>>> >>>>>> >>>>>> *From:* [email protected] <[email protected]> *On >>>>>> Behalf Of *Baptiste PILLET >>>>>> *Sent:* Tuesday, January 30, 2024 10:17 AM >>>>>> *To:* ProjectChrono <[email protected]> >>>>>> *Subject:* [chrono] Chrono Installation on M2 ARM MacOS >>>>>> >>>>>> >>>>>> >>>>>> Hello, >>>>>> >>>>>> >>>>>> >>>>>> After spending a lot of time on internet to find a solution and after >>>>>> several unsuccessful attempts, I'm trying my luck here. >>>>>> As I have a GPU based on ARM architecture, installing Chrono isn't >>>>>> easy. >>>>>> When I try to configure Chrono with CMake, it needs CUDA. After >>>>>> disabling it, CMake succeeds in configuring but the build with "make" >>>>>> informs me that Thrust needs CUDA in most of its files. I saw that one >>>>>> solution would be to rewrite the CUDA-dependent files using the Metal >>>>>> language (which replaces CUDA on ARM Mac GPUs). >>>>>> I tried to disable Thurst from the CMake configuration as well and >>>>>> the "make" build succeeded. However, I find that the "build" directory >>>>>> lacks some files, such as Chrono.sln. I can't build a project requiring >>>>>> chrono either. >>>>>> Is there a step-by-step process for installing Chrono correctly on an >>>>>> ARM Mac architecture? >>>>>> Thanks in advance >>>>>> >>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "ProjectChrono" group. >>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>> send an email to [email protected]. >>>>>> To view this discussion on the web visit >>>>>> https://groups.google.com/d/msgid/projectchrono/e37f4e1a-35bc-4e50-956d-1aab75168021n%40googlegroups.com >>>>>> >>>>>> <https://groups.google.com/d/msgid/projectchrono/e37f4e1a-35bc-4e50-956d-1aab75168021n%40googlegroups.com?utm_medium=email&utm_source=footer> >>>>>> . >>>>>> >>>>> -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/ac0d0f0d-a59c-4ef1-87c6-6d07a8d18aa9n%40googlegroups.com.
