ok thanks a lot! I ended up finding that my TCP send function was not set up correctly. Once that was fixed, it worked fine. Thanks!
On Oct 13, 2:20 pm, Evan Jones <[email protected]> wrote: > On Oct 13, 2010, at 16:49 , Paul wrote: > > > Thanks for the suggestion. However, I am already prepending the > > message size on the C++ side in the line: > > coded_output->WriteVarint64(snap1.ByteSize()); > > You may want to verify that the exact bytes that come out of > msg.SerializeToString (or related) are coming out the other end and > getting passed into parseDelimited. It might be helpful if you sent a > snippet of code where you are sending and receiving the messages, but > I can't think of anything off the top of my head. > > Evan > > -- > Evan Joneshttp://evanjones.ca/ -- You received this message because you are subscribed to the Google Groups "Protocol Buffers" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/protobuf?hl=en.
