ok thanks a lot!  I ended up finding that my TCP send function was not
set up correctly.  Once that was fixed, it worked fine.  Thanks!

On Oct 13, 2:20 pm, Evan Jones <ev...@mit.edu> wrote:
> On Oct 13, 2010, at 16:49 , Paul wrote:
>
> > Thanks for the suggestion.  However, I am already prepending the
> > message size on the C++ side in the line:
> > coded_output->WriteVarint64(snap1.ByteSize());
>
> You may want to verify that the exact bytes that come out of  
> msg.SerializeToString (or related) are coming out the other end and  
> getting passed into parseDelimited. It might be helpful if you sent a  
> snippet of code where you are sending and receiving the messages, but  
> I can't think of anything off the top of my head.
>
> Evan
>
> --
> Evan Joneshttp://evanjones.ca/

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