On Mar 6, 2011, at 18:45 , ksamdev wrote:
I think I found the source of the problem. The problem is that CodedInputStream has internal counter of how many bytes are read so far with the same object.

Ah, right. With the C++ API, the intention is that you will not reuse the CodedInputStream, and instead it will be created and destroyed for each message. It is very cheap to allocate / destroy if it is a local variable.

In your case, you should do something like change your ::write method to do:

CodedOutputStream out(_raw_out.get());

This will also save the extra copy that your code currently has. Hope this helps,



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