Hi all,

I just published protobuf v3.0.0-alpha-1 on our github site:
https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1

This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0, we 
will add a new protobuf language version (aka proto3) and support a wider 
range of programming languages (to name a few: ruby, php, node.js, 
objective-c). This alpha version contains C++ and Java implementation with 
partial proto3 support (see below for details). In future releases we will 
add support for more programming languages and implement the full proto3 
feature set. Besides proto3, this alpha version also includes two other new 
features: map fields and arena allocation. They are implemented for both 
proto3 and the old protobuf language version (aka proto2).

We are currently working on the documentation of these new features and 
when it's ready it will be updated to our protobuf developer guide 
<https://developers.google.com/protocol-buffers/docs/overview>. For the 
time being if you have any questions regarding proto3 or other new 
features, please post your question in the discussion group.

CHANGS
=======
Version 3.0.0-alpha-1 (C++/Java):

  General
  * Introduced Protocol Buffers language version 3 (aka proto3).

    When protobuf was initially opensourced it implemented Protocol Buffers
    language version 2 (aka proto2), which is why the version number
    started from v2.0.0. From v3.0.0, a new language version (proto3) is
    introduced while the old version (proto2) will continue to be supported.

    The main intent of introducing proto3 is to clean up protobuf before
    pushing the language as the foundation of Google's new API platform.
    In proto3, the language is simplified, both for ease of use and  to
    make it available in a wider range of programming languages. At the
    same time a few features are added to better support common idioms
    found in APIs.

    The following are the main new features in language version 3:

      1. Removal of field presence logic for primitive value fields, removal
         of required fields, and removal of default values. This makes 
proto3
         significantly easier to implement with open struct representations,
         as in languages like Android Java, Objective C, or Go.
      2. Removal of unknown fields.
      3. Removal of extensions, which are instead replaced by a new standard
         type called Any.
      4. Fix semantics for unknown enum values.
      5. Addition of maps.
      6. Addition of a small set of standard types for representation of 
time,
         dynamic data, etc.
      7. A well-defined encoding in JSON as an alternative to binary proto
         encoding.

    This release (v3.0.0-alpha-1) includes partial proto3 support for C++ 
and
    Java. Items 6 (well-known types) and 7 (JSON format) in the above 
feature
    list are not implemented.

    A new notion "syntax" is introduced to specify whether a .proto file
    uses proto2 or proto3:

      // foo.proto
      syntax = "proto3";
      message Bar {...}

    If omitted, the protocol compiler will generate a warning and "proto2" 
will
    be used as the default. This warning will be turned into an error in a
    future release.

    We recommend that new Protocol Buffers users use proto3. However, we do 
not
    generally recommend that existing users migrate from proto2 from proto3 
due
    to API incompatibility, and we will continue to support proto2 for a 
long
    time.

  * Added support for map fields (implemented in C++/Java for both proto2 
and
    proto3).

    Map fields can be declared using the following syntax:

      message Foo {
        map<string, string> values = 1;
      }

    Data of a map field will be stored in memory as an unordered map and it
    can be accessed through generated accessors.

  C++
  * Added arena allocation support (for both proto2 and proto3).

    Profiling shows memory allocation and deallocation constitutes a 
significant
    fraction of CPU-time spent in protobuf code and arena allocation is a
    technique introduced to reduce this cost. With arena allocation, new
    objects will be allocated from a large piece of preallocated memory and
    deallocation of these objects is almost free. Early adoption shows 20% 
to
    50% improvement in some Google binaries.

    To enable arena support, add the following option to your .proto file:

      option cc_enable_arenas = true;

    Protocol compiler will generate additional code to make the generated
    message classes work with arenas. This does not change the existing API
    of protobuf messages and does not affect wire format. Your existing code
    should continue to work after adding this option. In the future we will
    make this option enabled by default.

    To actually take advantage of arena allocation, you need to use the 
arena
    APIs when creating messages. A quick example of using the arena API:

      {
        google::protobuf::Arena arena;
        // Allocate a protobuf message in the arena.
        MyMessage* message = Arena::CreateMessage<MyMessage>(&arena);
        // All submessages will be allocated in the same arena.
        if (!message->ParseFromString(data)) {
          // Deal with malformed input data.
        }
        // Must not delete the message here. It will be deleted 
automatically
        // when the arena is destroyed.
      }

    Currently arena does not work with map fields. Enabling arena in a 
.proto
    file containing map fields will result in compile errors in the 
generated
    code. This will be addressed in a future release.
=======

Thanks,
Feng

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