Feng Xiao,

I have some questions:

1. does protobuf3 will include golang compiler?
2. does protobuf3 have a spec doc (link?) ?

Thanks.

2014-12-11 12:51 GMT+08:00 Feng Xiao <xiaof...@google.com>:

> Hi all,
>
> I just published protobuf v3.0.0-alpha-1 on our github site:
> https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1
>
> This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0, we
> will add a new protobuf language version (aka proto3) and support a wider
> range of programming languages (to name a few: ruby, php, node.js,
> objective-c). This alpha version contains C++ and Java implementation with
> partial proto3 support (see below for details). In future releases we will
> add support for more programming languages and implement the full proto3
> feature set. Besides proto3, this alpha version also includes two other new
> features: map fields and arena allocation. They are implemented for both
> proto3 and the old protobuf language version (aka proto2).
>
> We are currently working on the documentation of these new features and
> when it's ready it will be updated to our protobuf developer guide
> <https://developers.google.com/protocol-buffers/docs/overview>. For the
> time being if you have any questions regarding proto3 or other new
> features, please post your question in the discussion group.
>
> CHANGS
> =======
> Version 3.0.0-alpha-1 (C++/Java):
>
>   General
>   * Introduced Protocol Buffers language version 3 (aka proto3).
>
>     When protobuf was initially opensourced it implemented Protocol Buffers
>     language version 2 (aka proto2), which is why the version number
>     started from v2.0.0. From v3.0.0, a new language version (proto3) is
>     introduced while the old version (proto2) will continue to be
> supported.
>
>     The main intent of introducing proto3 is to clean up protobuf before
>     pushing the language as the foundation of Google's new API platform.
>     In proto3, the language is simplified, both for ease of use and  to
>     make it available in a wider range of programming languages. At the
>     same time a few features are added to better support common idioms
>     found in APIs.
>
>     The following are the main new features in language version 3:
>
>       1. Removal of field presence logic for primitive value fields,
> removal
>          of required fields, and removal of default values. This makes
> proto3
>          significantly easier to implement with open struct
> representations,
>          as in languages like Android Java, Objective C, or Go.
>       2. Removal of unknown fields.
>       3. Removal of extensions, which are instead replaced by a new
> standard
>          type called Any.
>       4. Fix semantics for unknown enum values.
>       5. Addition of maps.
>       6. Addition of a small set of standard types for representation of
> time,
>          dynamic data, etc.
>       7. A well-defined encoding in JSON as an alternative to binary proto
>          encoding.
>
>     This release (v3.0.0-alpha-1) includes partial proto3 support for C++
> and
>     Java. Items 6 (well-known types) and 7 (JSON format) in the above
> feature
>     list are not implemented.
>
>     A new notion "syntax" is introduced to specify whether a .proto file
>     uses proto2 or proto3:
>
>       // foo.proto
>       syntax = "proto3";
>       message Bar {...}
>
>     If omitted, the protocol compiler will generate a warning and "proto2"
> will
>     be used as the default. This warning will be turned into an error in a
>     future release.
>
>     We recommend that new Protocol Buffers users use proto3. However, we
> do not
>     generally recommend that existing users migrate from proto2 from
> proto3 due
>     to API incompatibility, and we will continue to support proto2 for a
> long
>     time.
>
>   * Added support for map fields (implemented in C++/Java for both proto2
> and
>     proto3).
>
>     Map fields can be declared using the following syntax:
>
>       message Foo {
>         map<string, string> values = 1;
>       }
>
>     Data of a map field will be stored in memory as an unordered map and it
>     can be accessed through generated accessors.
>
>   C++
>   * Added arena allocation support (for both proto2 and proto3).
>
>     Profiling shows memory allocation and deallocation constitutes a
> significant
>     fraction of CPU-time spent in protobuf code and arena allocation is a
>     technique introduced to reduce this cost. With arena allocation, new
>     objects will be allocated from a large piece of preallocated memory and
>     deallocation of these objects is almost free. Early adoption shows 20%
> to
>     50% improvement in some Google binaries.
>
>     To enable arena support, add the following option to your .proto file:
>
>       option cc_enable_arenas = true;
>
>     Protocol compiler will generate additional code to make the generated
>     message classes work with arenas. This does not change the existing API
>     of protobuf messages and does not affect wire format. Your existing
> code
>     should continue to work after adding this option. In the future we will
>     make this option enabled by default.
>
>     To actually take advantage of arena allocation, you need to use the
> arena
>     APIs when creating messages. A quick example of using the arena API:
>
>       {
>         google::protobuf::Arena arena;
>         // Allocate a protobuf message in the arena.
>         MyMessage* message = Arena::CreateMessage<MyMessage>(&arena);
>         // All submessages will be allocated in the same arena.
>         if (!message->ParseFromString(data)) {
>           // Deal with malformed input data.
>         }
>         // Must not delete the message here. It will be deleted
> automatically
>         // when the arena is destroyed.
>       }
>
>     Currently arena does not work with map fields. Enabling arena in a
> .proto
>     file containing map fields will result in compile errors in the
> generated
>     code. This will be addressed in a future release.
> =======
>
> Thanks,
> Feng
>
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