Unfortunately, I think we aren't likely to make nontrivial changes to
target that environment (we already have a really large support burden in
general from the supported platforms/languages/environments).

If you have a patch is really trivial and otherwise harmless we can review
it, otherwise you may need to vendor+patch it yourself realistically.

On Tue, Oct 28, 2025 at 2:49 PM Markus Appel <[email protected]> wrote:

> I'm using Protobuf for a plugin for the game Kerbal Space Program, which
> runs on the Unity game engine, which in turn uses Mono.
>
> I have so far not managed to make any version of Google.Protobuf.dll newer
> than 3.10.1 work, as after that the library depends on System.Memory, which
> in turn depends on other libraries. I will continue trying to include them
> in my plugin, but in the meanwhile I was wondering if there is a chance for
> a version of Google.Protobuf without a dependency on System.Memory (which
> was, as far as I can tell, introduced here
> <https://github.com/protocolbuffers/protobuf/commit/8932446d9e2033bad04088446926fb7a10d89066>
> ).
>
> Let me know what you think.
> Best regards.
>
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