valid point..my solution is for slide show so its very simple
2009/2/18 Jim Higson <[email protected]>
>
> On Wednesday 18 February 2009 15:53:08 Brendan O Connor wrote:
>
> > run the the same function again using -xCo
> >
> > I use the following
> >
> > moveRight : function(mvePan,xCo){
> >
> >
> > menuFrag.scrollCnt = menuFrag.scrollCnt + 1;
> > new Effect.Move(mvePan, {duration: .5,
> > x: xCo, y: 0, mode: 'relative',
> > transition: Effect.Transitions.sinoidal
> > },{queue:'front'});
> > },
> >
> > moveLeft : function(mvePan,xCo){
> > xCo = xCo*-1;
> > menuFrag.scrollCnt = menuFrag.scrollCnt - 1;
> > new Effect.Move(mvePan, {duration: .5,
> > x: xCo, y: 0, mode: 'relative',
> > transition: Effect.Transitions.sinoidal
> > },{afterFinish:myCallBack});
> > }
> > },
> That's pretty much what I'm doing now, but for big parallel effects with
> lots
> of different morphs it would be neater to be able to do something like
> this:
>
> {
> transition: forwards? Effect.Transitions.sunoidal :
> Effect.Transitions.reverse(sunoidal)
> }
>
> than have to worry about negating all the different morph parameters.
>
> Maybe I should just have a go at hacking a reverse function into
> Effect.Transitions.
>
> --
> Jim
> my wiki ajaxification thing: http://wikizzle.org
> my blog: http://jimhigson.blogspot.com/
>
> >
>
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