To pass a function to setTimeout that is binded to an object of choice, to something along these lines:
// where obj is obviously your object var func = function() { this.doSomething() }.bind( this ); window.setTimeout( func, 1000 ); Function.prototype.bind is a function that's defined in the Prototype library. Hope this helps. Daan On Wed, Dec 2, 2009 at 15:25, fma <f...@gbiloba.org> wrote: > Hi, > > I'm new to Prototype. I'm using it to write a little application for > our photoclub. Its goal is to allow users to upload photos, and then > vote for them. > > I display all the thumbs, and a double-click on a thumb opens the > photo in full-screen (in a div). As the photo can take time to load, I > use setTimeout() to delay the display. The code looks like: > > But it does not work. In the _show() method, the call to > this._flashNavButtons() leads to an error (this._flashNavButtons() is > not a function). I think I understand why: when called from the > timeout mecanism, 'this' no longer exists, or does not point anymore > on my object... > > Is there a way to pass 'this' in the timeout callback? I also use such > timeout callback to make the navgation buttons blink 3 times when the > photo is opened in full sizeā¦ > -- You received this message because you are subscribed to the Google Groups "Prototype & script.aculo.us" group. To post to this group, send email to prototype-scriptacul...@googlegroups.com. To unsubscribe from this group, send email to prototype-scriptaculous+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/prototype-scriptaculous?hl=en.