Hi Chris,

Select the instrument track with Ivory on it and either choose Commit from the 
Tracks menu or simply press Option-Shift-c. You'll be presented with a dialog. 
Everything in there is pretty self-explanatory. Once you've "committed" an 
instrument track, the resulting track is an audio version of the MIDI 
performance. It's just like bouncing but, in one step, all of the routing is 
done for you and you don't have to create a new track and import audio to it. 
It's a simple way of converting the MIDI information to audio in one step and, 
in the process, you can hide and make the instrument track inactive, thus 
freeing up CPU resources. Bouncing the session at that point will be much 
faster as the CPU doesn't have to calculate the performance of the instrument 
track in the process of offline bouncing.

Slau

On Nov 26, 2015, at 2:45 PM, Brian Howerton <[email protected]> wrote:

> Chris,
> This is a new feature in pro tools 12.3. I have read a little about this, but 
> not enough to elaborate.
> 
> Sent from my iPhone
> 
> On Nov 26, 2015, at 2:35 PM, Christopher-Mark Gilland <[email protected]> 
> wrote:
> 
>> I guess when you say the track commit feature, I've never heard of that, or 
>> at least if I have, never in that termanology.  Can you try explaining that 
>> process?
>>  
>> Maybe what I'm doing isn't the right way of bouncing to start with.  
>> Basically, I'm simply just making sure no tracks are armed, then am hitting 
>> command+Option+B and just bouncing the whole session to an interleaved 16 
>> bit 48K wave file all in one shebang.
>>  
>> Chris.
>>  
>> ----- Original Message -----
>> From: Slau Halatyn
>> To: [email protected]
>> Sent: Thursday, November 26, 2015 2:26 PM
>> Subject: Re: Has anyone observed this with Ivory?
>> 
>> Hi Chris,
>> 
>> As Brian mentioned, Ivory is intensive on CPU processing. The plug-in is 
>> streaming potentially many dozens of large audio files at any given second 
>> not to mention any further internal processing like resonance, ambience, 
>> etc. Unlike algorithms that process very efficiently, real-time streaming of 
>> multiple audio threads is a CPU challenge. It's a bit of a trade-off in 
>> terms of speed but offline bouncing is still generally faster depending on 
>> the complexity of the rest of the session. I don't find it to be 
>> particularly slow. I use an external Thunderbolt drive chassis with an SSD 
>> dedicated to Ivory. While I do notice that bouncing an instrument track with 
>> Ivory does take longer than pure audio tracks, it's only noticeably longer 
>> but surely not practically as long as a real-time bounce. Again, the track 
>> commit feature is a good approach for quicker bounces once the instrument 
>> part has been finalized. Even if it's not absolutely complete, one can 
>> always reactivate the instrument track, make changes and recommit.
>> 
>> HTH,
>> 
>> Slau
>> 
>> On Nov 26, 2015, at 1:41 PM, Christopher-Mark Gilland 
>> <[email protected]> wrote:
>> 
>>> OK, so almost the entire duration of the song in realtime. 
>>> Maybe there is something here I am forgetting to understand here, but why 
>>> is it that Ivory in general slows things down so much.  Slau, I know you 
>>> made mention it would be slower, but I'm not exactly understanding the 
>>> reasonning.  Sorry.  I kind a feel like an idiot for asking.
>>>  
>>> Chris.
>>>  
>>> 
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