I'm working with the DE domain. Simulation-time is expressed as a
floating-point number (a Java double), and the simulation usually starts
at sim-time 0.0 . I think I read somewhere in the documentation that the
sim-time scale is 1.0 sim-time equals 1 second.
Is there any problem with interpreting the sim-time scale as anything
else we like, for instance 1.0 sim-time equals 1 day, 1 hour, 1 minute or
1 millisecond?
And would there be any problem if I make my simulation start later
than 0.0
by having the actors' initialize() methods call
double sim_start = 30000.0;
director.fireAt( this, sim_start );
instead of
director.fireAtCurrentTime( this );
?
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