As long as you're not using the 'synchronise to real time' option in the
director, you can define the time  scale however works best for you.

Ian

On Fri, Jun 27, 2008 at 3:29 PM, Richard Ware <[EMAIL PROTECTED]> wrote:

>  I'm working with the DE domain.  Simulation-time is expressed as a
> floating-point number (a Java double), and the simulation usually starts
> at sim-time 0.0 .  I think I read somewhere in the documentation that the
> sim-time scale is 1.0 sim-time equals 1 second.
>
>  Is there any problem with interpreting the sim-time scale as anything
> else we like, for instance 1.0 sim-time equals 1 day, 1 hour, 1 minute or
> 1 millisecond?
>
>  And would there be any problem if I make my simulation start later than
> 0.0
> by having the actors' initialize() methods call
>
>    double sim_start = 30000.0;
>    director.fireAt( this, sim_start );
>
> instead of
>
>    director.fireAtCurrentTime( this );
>
> ?
>
>
>
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