> > >> > I was thinking about this a bit more. This is quite a smart model, but I > think we can do better! > > Why not let RWW.IO issue it's own currency which allows you use extra > bandwidth, storage etc. >
Brilliant. How would you go issuing the currency though? Who would get it in the first place so that it later freely floats? > > Then free float the currency allowing people to buy it with real money > donations, purchases or bitcoins etc. > > Then since every user will normally have a key/pair allow the transfer of > credits at web scale using signing. Then RWW.IO credits becomes a global > currency like bitcoin that can be used in games to buy virtual goods etc. > or even across all different kinds of RWW apps. > This is intriguing. > A certain amount of credits can be issues on a schedule then then let them > expire as people use them for storage etc. This could tie in well with the > W3C payments work too. > >
