On 20 September 2013 10:43, Luca Matteis <[email protected]> wrote: > You want to create your own digital currency? >
What is a digital currency? It's numbers on computers. > > Yikes, interesting, but well over it's head don't you think? > Whichever way you implement it, it's just an accounting system, a ledger of accounts and balances. But if you use linked data for the ledger it become portable and transferable for free! > > I was just wondering how RWW.io could be making some cash with the service > it's offering. > Sure, but by adding scalability maybe you can make it a little more attractive to a wider audience ... > > > On Fri, Sep 20, 2013 at 2:22 AM, Melvin Carvalho <[email protected] > > wrote: > >> >> >> >> On 20 September 2013 01:17, Fabio Barone <[email protected]> wrote: >> >>> >>>>> >>>> I was thinking about this a bit more. This is quite a smart model, but >>>> I think we can do better! >>>> >>>> Why not let RWW.IO issue it's own currency which allows you use extra >>>> bandwidth, storage etc. >>>> >>> >>> Brilliant. How would you go issuing the currency though? Who would get >>> it in the first place so that it later freely floats? >>> >> >> The simplest way is to have a central ledger using linked data that is >> kept by rww.io and use URIs to define the entities. Each entity has a >> balance. >> >> This can either be a set of files or a triple store (or even use a >> relational db backend). You have an entity that is the master account then >> you have accounts for users. The master account can add credits to any >> user it wants, and updates the triples. >> >> Then when doing a transfer you register it with the issuer and it updates >> balances appropriately. >> >> The model can be distributed over many nodes using a replication >> algorithm based on, say consensus, or proof of work. But to begin with you >> just need a triple store ... >> >> >> >>> >>>> Then free float the currency allowing people to buy it with real money >>>> donations, purchases or bitcoins etc. >>>> >>>> Then since every user will normally have a key/pair allow the transfer >>>> of credits at web scale using signing. Then RWW.IO credits becomes a >>>> global currency like bitcoin that can be used in games to buy virtual goods >>>> etc. or even across all different kinds of RWW apps. >>>> >>> >>> This is intriguing. >>> >>> >>>> A certain amount of credits can be issues on a schedule then then let >>>> them expire as people use them for storage etc. This could tie in well >>>> with the W3C payments work too. >>>> >>>> >>> >> >
