On Mon, Jun 27, 2011 at 8:59 PM, Gregg Tavares (wrk) <g...@google.com>wrote:
> As far as I know if a game wants to limit movement of the mouse inside a > window they just mouselock and display their own mouse pointer. The original > is hidden and their pointer logic uses the deltas to move their software > mouse pointer. > Rendering a cursor manually is a non-option. It invariably results in a laggy mouse cursor, even in native applications. Even a single extra frame of latency makes a mouse painful to use. But again, this seems like an unrelated feature. -- Glenn Maynard