On Mon, Jan 14, 2013 at 1:20 PM, Florian Bösch <[email protected]> wrote: > Having a texture in WebGL and wanting to encode it into a typed array as > PNG, I have found that the only way to do it is the following convoluted > method.
Could you list the use cases? http://wiki.whatwg.org/wiki/FAQ#Is_there_a_process_for_adding_new_features_to_a_specification.3F is relevant in particular. -- http://annevankesteren.nl/
