> As far as I understand it, this information is already supplied to the
> application via the timing information and underrun callbacks.
> 
> When an underrun is hit, it would make sense that the applications
> checks the latency information and adjusts it's flow rate accordingly.
>

Thank you, Col! I'll check the application code to see if there is something I 
can do.

But, I still have question on pulseaudio:
1. why buffer underruns are more likely to happen for a Bluetooth HSP sink, 
especially after moving sinks?
If I connected the BT headset at first, and then launch the VOIP application, 
the sink input latency is about hold 20 ~ 30ms although there are still 
underruns from time to time. 
But if I launch VOIP and then move to BT sink, the sink input latency is 0, 
frequent underruns and rewind flood happens. Why moving cause such a difference?

2. But if I use ALSA, sink input's latency is usually 50m ~ 80ms. Why it works 
better than a BT sink?

Thanks
Amanda
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