On Mon, 2013-04-22 at 12:41 +0300, Tanu Kaskinen wrote:
[...]
> > *ifstate = access(pathname, F_OK) == 0 ?
> > IFSTATE_TRUE : IFSTATE_FALSE;
> > pa_log_debug("Checking for existence of '%s':
> > %s", pathname, *ifstate == IFSTATE_TRUE ? "success" : "failure");
> >
> > + if (PA_UNLIKELY(pa_run_from_build_tree())) {
> > + /* If run from the build tree, search in
> > <path>/.libs as well */
> > + char *ltpathname = pa_sprintf_malloc("%s"
> > PA_PATH_SEP ".libs" PA_PATH_SEP "%s", p, filename);
> > +
> > + *ifstate = access(ltpathname, F_OK) == 0 ?
> > IFSTATE_TRUE : IFSTATE_FALSE;
> > + pa_log_debug("Checking for existence of
> > '%s': %s", ltpathname, *ifstate == IFSTATE_TRUE ? "success" : "failure");
> > +
> > + pa_xfree(ltpathname);
> > + }
>
> Why do we search in two places if we're running from build tree? Why is
> this code so complicated anyway, looping over "multiple" paths, even
> though we will never have more than one module search path?
I tried to keep the original semantics (which is that dlsearchpath can
have multiple locations).
We could possibly put these in a .fail block instead and always try to
load, implementing the .tryload-module mechanism peter suggests.
-- Arun
-- Arun
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