Hi:-)
On 12/15/2010 05:33 AM, Luiz Augusto von Dentz wrote:
Hi,
On Tue, Dec 14, 2010 at 11:10 AM, Maarten Lankhorst
<m.b.lankho...@gmail.com> wrote:
Hi Luiz,
Op 13-12-10 09:55, Luiz Augusto von Dentz schreef:
Hi,
On Sat, Dec 11, 2010 at 1:05 AM, Maarten Lankhorst
<m.b.lankho...@gmail.com> wrote:
makes my android phone slightly happier
---
src/modules/bluetooth/module-bluetooth-device.c | 11 ++++++++---
1 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/src/modules/bluetooth/module-bluetooth-device.c
b/src/modules/bluetooth/module-bluetooth-device.c
index 6d31c1e..8664001 100644
--- a/src/modules/bluetooth/module-bluetooth-device.c
+++ b/src/modules/bluetooth/module-bluetooth-device.c
@@ -1387,7 +1387,7 @@ static int a2dp_process_push(struct userdata *u) {
pa_assert(u->source);
pa_assert(u->read_smoother);
- memchunk.memblock = pa_memblock_new(u->core->mempool,
u->block_size);
+ memchunk.memblock = pa_memblock_new(u->core->mempool, u->block_size
* 2);
memchunk.index = memchunk.length = 0;
Im not sure how this would help, we decode sbc frame by frame so
having twice as much memory doesn't really make any sense, there could
be that we should decode the entire buffer read, but that would take
much more memory. What could be the real problem is that the source is
changing the bitpool but that shouldn't be a problem since the
block_size is supposed to be calculated from maximum bitpool range so
the buffer will always be big enough.
Well it seems the block_size is not fixed on my phone, sometimes it is 1
sample more, sometimes 2, the net effect is 1 or 2 frames stay undecoded
leading to massive underruns.
I don't think u->block_size has to be fixed per se, a2dp->code_size seems to
be though.
Again if we want to be able to support devices that changes bitpool we
have to recalculate the block_size on every frame (if bitpool has
really changed), doubling the buffer is not the right fix, sorry.
for (;;) {
@@ -1442,7 +1442,8 @@ static int a2dp_process_push(struct userdata *u) {
to_decode = l - sizeof(*header) - sizeof(*payload);
d = pa_memblock_acquire(memchunk.memblock);
- to_write = memchunk.length =
pa_memblock_get_length(memchunk.memblock);
+ to_write = pa_memblock_get_length(memchunk.memblock);
+ memchunk.length = 0;
while (PA_LIKELY(to_decode> 0&& to_write> 0)) {
size_t written;
@@ -1464,7 +1465,7 @@ static int a2dp_process_push(struct userdata *u) {
/* pa_log_debug("SBC: frame_length: %lu; codesize: %lu",
(unsigned long) a2dp->frame_length, (unsigned long) a2dp->codesize); */
pa_assert_fp((size_t) decoded<= to_decode);
- pa_assert_fp((size_t) decoded == a2dp->frame_length);
+ pa_assert_fp((size_t) decoded<= a2dp->frame_length);
This is the real problem, either we do this if the bitpool is changing
or we have to call sbc_reinit in each frame.
Well, a2dp->frame_length was calculated based on the maximum bitpool size.
The frames decoded have a smaller bitpool size. a2dp->codesize is still the
same though, so I don't think this change matters much.
It was you that suggested this changes, so when you say it doesn't
matter it makes me wonder why this is part of the patch then, Btw,
changing bitpool changes the frame length and it actually does assert,
I tried it myself with this patch to source:
http://gitorious.org/pulseaudio/mainline/commit/9b938f8f8f40772e626b3e71fa4d7b7cbd5de5e7
That's really good to change "bitpool" dynamically.
As in your patch source,I saw a function called
"a2dp_reduce_bitpool",in some cases,we need bitpool to be increased,
shall we think about this situation?
pa_assert_fp((size_t) written<= to_write);
pa_assert_fp((size_t) written == a2dp->codesize);
@@ -1474,10 +1475,14 @@ static int a2dp_process_push(struct userdata *u)
{
d = (uint8_t*) d + written;
to_write -= written;
+ memchunk.length += written;
frame_count++;
}
+ if (to_decode)
+ pa_log_error("SBC: %lu bytes not decoded\n", to_decode);
+
pa_memblock_release(memchunk.memblock);
Actually I think we should be solving this in libsbc, both sbc_encode
and sbc_decode should be checking if the bitpool has changed and
reinit automatically, otherwise we gonna get performance penalty doing
sbc_reinit for every frame.
I don't think the bitpool changed, the code just assumes the maximum bitpool
size, while my phone sends data at a lower one.
Well what other bitpool would you use instead? If we don't have any
frame to parse obviously we need to start with the biggest possible
one, it the only possible way to avoid decode errors due to too small
buffer to decode.
IMO,as a A2DP sink,we should get some information from source before
decoding,thus,we can decide the size of framelen and blocksize .I am
still a Pulseaudio newbie,so I don't complete realise how a2dp works for
pulseaudio,could you teach me how this "blocksize" be fixed when we
start to
decode the sound.
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