Funny story: as the number of developers working on Puppet and related
projects at PuppetLabs has increased, the average distance between them has
dropped geometrically*, to the point that if we want to discuss something
we're working on with someone, we can (in many cases literally) reach out
and tap a fellow developer on the shoulder. This is great for us but it has
had an unfortunate unintended consequence: we've been doing more and more
face-to-face discussions and less and less on this list.
Oops.
This wasn't intentional and (though it seems blindingly obvious in
hindsight) wasn't expected either. It was, as one five year old put it, a
blundersight.
So we're going to try something we hope will fix things; office chat is
still going to go on as normal -- we'll spare you our debates about whether
we should try having lunch at the place with the cult videos on all the TVs
again or who's going to show the new developer the ropes -- but if anyone
starts to have a substantive discussion about Puppet & friends we'll cut
them off and tell them to tell it to the list.
That means that when we're kicking around ideas you'll get to see them and
put in your two cents worth on equal footing with the developers in the
office (since we really do want your input). It also means that you'll get
to see some ideas that never go anywhere, and crazy things that are
(mercifully) shot down in their first few hours. But then you'll also get
to see the direction of our thinking long before some of it results in a
line of code, and help us shape it before anything is settled.
Hopefully, it'll be just like the old days.
-- PuppetLab Developer Team:
Luke Kanies
Markus Roberts
Rein Henrichs
Jesse Wolfe
Igal Koshevoy
Matt Robinson
Nick Lewis
Paul Berry
Jacob Helwig
* Actually, it's probably something like k*(sqrt(s^2/n)-r) for n developers
of mean radius r in a s x s office, with k some constant around 3.
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