On Tue, Sep 14, 2010 at 1:57 PM, Markus Roberts <[email protected]> wrote:
> Funny story: as the number of developers working on Puppet and related
> projects at PuppetLabs has increased, the average distance between them has
> dropped geometrically*, to the point that if we want to discuss something
> we're working on with someone, we can (in many cases literally) reach out
> and tap a fellow developer on the shoulder.  This is great for us but it has
> had an unfortunate unintended consequence: we've been doing more and more
> face-to-face discussions and less and less on this list.
>
> Oops.
>
> This wasn't intentional and (though it seems blindingly obvious in
> hindsight) wasn't expected either.  It was, as one five year old put it, a
> blundersight.
>
> So we're going to try something we hope will fix things; office chat is
> still going to go on as normal -- we'll spare you our debates about whether
> we should try having lunch at the place with the cult videos on all the TVs
> again or who's going to show the new developer the ropes -- but if anyone
> starts to have a substantive discussion about Puppet & friends we'll cut
> them off and tell them to tell it to the list.

++ Brilliant

It was starting to feel like this list was where decisions were
announced, rather than where they were hashed out.


>
> That means that when we're kicking around ideas you'll get to see them and
> put in your two cents worth on equal footing with the developers in the
> office (since we really do want your input).  It also means that you'll get
> to see some ideas that never go anywhere, and crazy things that are
> (mercifully) shot down in their first few hours.  But then you'll also get
> to see the direction of our thinking long before some of it results in a
> line of code, and help us shape it before anything is settled.
>
> Hopefully, it'll be just like the old days.
>
> -- PuppetLab Developer Team:
>
>     Luke Kanies
>     Markus Roberts
>     Rein Henrichs
>     Jesse Wolfe
>     Igal Koshevoy
>     Matt Robinson
>     Nick Lewis
>     Paul Berry
>     Jacob Helwig
>
> * Actually, it's probably something like k*(sqrt(s^2/n)-r) for n developers
> of mean radius r in a s x s office, with k some constant around 3.
>
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-- 
nigel

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