> I understand this is an emerging technology with active development; > just want to check I'm not missing anything obvious or haven't > fundamentally misunderstood how it works. I didn't expect the loss of > 1/9 of the devices in the pool to cease IO, especially when every object > exists three times.
This looks like a crush related problem to me. crush maps sometime have problems with small setups (also see crush tunables). But I suggest to ask that on the ceph list. _______________________________________________ pve-user mailing list [email protected] http://pve.proxmox.com/cgi-bin/mailman/listinfo/pve-user
