Hi Andreas,

On 29/09/14 16:17, Andreas Kloeckner wrote:
> GPUArrays don't actually care who "owns" the data, so if you're OK with
> building a GPUArray as a 'descriptor' structure (which is quick and
> lightweight) without moving any data around, then that would likely be a
> reasonable way of going about this.
> 
> How does that sound?

That sounds like exactly what I am looking for.  Do you have an API
reference for wrapping an allocation with a GPUArray structure?

Regards, Freddie.

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