Hi Andreas, On 29/09/14 16:17, Andreas Kloeckner wrote: > GPUArrays don't actually care who "owns" the data, so if you're OK with > building a GPUArray as a 'descriptor' structure (which is quick and > lightweight) without moving any data around, then that would likely be a > reasonable way of going about this. > > How does that sound?
That sounds like exactly what I am looking for. Do you have an API reference for wrapping an allocation with a GPUArray structure? Regards, Freddie.
signature.asc
Description: OpenPGP digital signature
_______________________________________________ PyCUDA mailing list [email protected] http://lists.tiker.net/listinfo/pycuda
