Freddie Witherden <[email protected]> writes: > Hi Andreas, > > On 29/09/14 16:17, Andreas Kloeckner wrote: >> GPUArrays don't actually care who "owns" the data, so if you're OK with >> building a GPUArray as a 'descriptor' structure (which is quick and >> lightweight) without moving any data around, then that would likely be a >> reasonable way of going about this. >> >> How does that sound? > > That sounds like exactly what I am looking for. Do you have an API > reference for wrapping an allocation with a GPUArray structure?
The GPUArray constructor takes an (undocumented) gpudata argument: https://github.com/inducer/pycuda/blob/master/pycuda/gpuarray.py#L158 that should be castable to an int. Andreas
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