Hi Patrick,

On 6/22/06, Patrick Mullen <[EMAIL PROTECTED]> wrote:
[Explaining when to use dirty rects...]

Thanks for the explanation.
I'm just wondering *what* causes the nearly 100% cpu time.
Currently, there's only the player-ship and one enemy on the screen.
And they don't move. ;-)

I know.. the glass spheres are expensive at this time.
Maybe I could post a piece of code, so you can look at it.

Kai

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