Oh, I forgot to mention... I've looked in the PyGame wiki for an RPG that
has already implemented a similar system, but haven't found any. Does anyone
have the link for an open source rpg in pygame that uses a feature like
that?

On 7/3/07, Giuliano Vilela <[EMAIL PROTECTED]> wrote:

"There are a lot of different ways you could implement this, but the idea
is the same. you want an organized collection of information about what
you have and have not done yet. Then if quest["Killed the Dragon"]==True
the dragon doesn't appear on the map any more. Stuff like that."

I want something among those lines!! But not just a collection of
information, I guess it would be more like a way to make my own classes
behave differently according to the information in the script, just as some
of you guys described in the messages. I guess i'll be implementing small
"actions" one by one, untill I have a base of actions that can describe the
game situation.

"I'm working on a similar project, but I'm sort of modelling it after the
Dragon Warrior series.  I'm at about the same point as you are.  I've got
NPCs that walk around on a big tile-base map, you can talk to them and read
signs, I've got a basic map editor too.  my problem as of late has been
coming up with a way to script the NPCs and Quests.  My map file format is
pretty terrible, but it works.  maybe there are some areas we can
collaborate on, lots of good suggestions here already that i plan to look
into. "

We're definetly working on something very similar, I'll try to implement
something and send some e-mails to you then =).
ps: my map format is really butt ugly too xD

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