The closest thing I've found is the pyweek3 example that Phil posted here
earlier, I've been looking over it for a couple of hours now, trying to
figure out how the state engine works and how i can use it to load map
information.  it looks like each map should be implemented like the Rooms in
that example, being __import__'ed like that.  i'll be honest though, alot of
that code is over my head.

On 7/3/07, Giuliano Vilela <[EMAIL PROTECTED]> wrote:

Oh, I forgot to mention... I've looked in the PyGame wiki for an RPG that
has already implemented a similar system, but haven't found any. Does anyone
have the link for an open source rpg in pygame that uses a feature like
that?

On 7/3/07, Giuliano Vilela <[EMAIL PROTECTED]> wrote:
>
> "There are a lot of different ways you could implement this, but the
> idea
> is the same. you want an organized collection of information about what
> you have and have not done yet. Then if quest["Killed the Dragon"]==True
> the dragon doesn't appear on the map any more. Stuff like that."
>
> I want something among those lines!! But not just a collection of
> information, I guess it would be more like a way to make my own classes
> behave differently according to the information in the script, just as some
> of you guys described in the messages. I guess i'll be implementing small
> "actions" one by one, untill I have a base of actions that can describe the
> game situation.
>
> "I'm working on a similar project, but I'm sort of modelling it after
> the Dragon Warrior series.  I'm at about the same point as you are.  I've
> got NPCs that walk around on a big tile-base map, you can talk to them and
> read signs, I've got a basic map editor too.  my problem as of late has been
> coming up with a way to script the NPCs and Quests.  My map file format is
> pretty terrible, but it works.  maybe there are some areas we can
> collaborate on, lots of good suggestions here already that i plan to look
> into. "
>
> We're definetly working on something very similar, I'll try to implement
> something and send some e-mails to you then =).
> ps: my map format is really butt ugly too xD
>


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