I'd love to take a look at it. After the amount of time I've been
banging my head on this I find it surprising that you put something
together so quickly, but maybe it's the minkowski sum code that's been
so much effort...
--Mike
Ian Mallett wrote:
I hardcoded one. It took me less than an hour. It wasn't pro, but it
worked well enough. I'll give it to you if you like.
On 7/3/07, *Michael George * <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Hi,
I was wondering if anyone can suggest a good 2D computational geometry
library for use with pygame. I'm currently planning to use CGAL
for my
game, because it seems to have the features I need, but
a) it's in C++ so it will make distributing my game much more of a
pain
b) it's hugely complex
c) it's kind of a pain to download
Anyway, I would like to be able to at minimum compute intersections
between circles and polygons. Ideally I would also be able to compute
minkowski sums of these objects. Any ideas?
--Mike