i use the state change raising a ChangeState( newstate ) exception, and the loop are ready for try and except this and change the value self.state
Good luck 2007/7/19, Simon Oberhammer <[EMAIL PROTECTED]>:
Thank you, kschnee... looks good to me - I will use that in my next game. But imho adding the widget/interface info+sampleclass is too much for an otherwise nice and simple cookbook-entry simon ps.: And you code tells me that calling 'screen' what you call 'state' is not too far fetched ;-) > next_screen = self.game_state.pop() On 7/17/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > I found a better way than I'd done before to switch between the various > states of a game, such as a main gameplay screen and a status screen. > Attached is some example code. Something for the Cookbook, maybe? >
-- Juan José Alonso. KarlsBerg. eMail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED]