Hi, That sounds good. I guess that could be added as an event filter. I'll look into it.
On 9/4/07, Greg Ewing <[EMAIL PROTECTED]> wrote: > Something that's rather annoying about pygame's event > handling is that the state of the modifier keys is > only reported in key events, not mouse events. This > makes it more awkward than necessary to tell when > e.g. the user has shift-clicked. > > It would be more convenient and less error-prone if > all event types included the state of the modifiers > at the time the event occurred -- as most other GUI > systems do. > > -- > Greg >
