pistacchio wrote:
hi to all!
this is my first post in pygame (windows xp, python 2.5). i've started
using pygame some days ago and after a bit of coding i'm completely
stuck. the problem is that even the simpliest code like
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode( (640,480) )
done = False
while not done:
pygame.display.flip()
for event in pygame.event.get():
if event.type == QUIT:
done = True
get the game window to freeze. it just doesn't update and acts
strangely. the window is like "transparent", it makes me see what is
behind it. if i minimize it and then reopen it, it shows the content,
but if i drag it around the screen, it sort of "collects" the images
it overlaps.. i've tried various code to get around the problem, like
various flags in set_mode, flip and update and event pumping but
nothing seems to work. it shows no problem in fullscreen mode, though.
any idea? thanks in advance,
gustavo
display.flip() might be the problem, you might be better off using
display.update() in windowed mode.
That's really all I can think of, your code looks fine to me.
-Luke