Greg Ewing ha scritto:
pistacchio wrote:
while not done:
pygame.display.flip()
for event in pygame.event.get():
if event.type == QUIT:
done = True
Note that pygame.event.get() doesn't block, so you're
spinning in an extremely busy loop here. The screen
mightn't be getting a chance to update.
Try putting a pygame.event.wait() call in the loop.
--
Greg
hi there! still nothing.. i've altro tried with pygame's event pump and
wait and stuff, and nothing. then, the program worked beautifully
without a problem.. till a reboot of the computer, when the same code
(now) shows the same problem..