On 10/31/07, Greg Ewing <[EMAIL PROTECTED]> wrote:
>
> Thomas Dybdahl Ahle wrote:
> > You want to know when the mose moves?
>
> What I want is:
>
> * No mouse cursor is visible.
>
> * All mouse movements reported as relative movements,
> with no restrictions from hitting the edges of the
> screen.
>
> * No danger of accidentally clicking on something
> outside of the application with the invisible
> mouse.
>
> If it's necessary to make the window fill the whole
> screen to achieve all of these, that's okay, but
> it would be a bonus if this were not needed.
>
> --
> Greg
>
You can already do most of that with Pygame, and the pygame.mouse module
works with OpenGL.