Nice work! I think the only main remaining thing to do now is the osx pygame.scrap module.
... then lots of testing, and the release. On Jan 27, 2008 9:27 AM, Marcus von Appen <[EMAIL PROTECTED]> wrote: > On, Sat Jan 26, 2008, Marcus von Appen wrote: > > [...] > > I forgot to mention that with this step, pygame.Sound () now accepts > arbitrary buffer objects to create sounds from. As stated in the docs as > well, it creates a local copy from the buffer contents for the sound. > > Regards > Marcus >
