Interesting.
I'm also going to have to make it so all the other sprites on the screen
move in the opposite direction from the player, correct?
James Paige wrote:
I often like to have a "camera" position. Whenever I draw anything, I
subtract the camera position first. Then simply moving the camera
position to follow the player has the effect of making everything else
move the other way.
On Sun, Mar 02, 2008 at 06:12:55PM -0500, Samuel Mankins wrote:
Makes sense... How do I move the world?
Ian Mallett wrote:
Sure! You can draw the player in the center of the screen. Then, to
move around, you move the world in the opposite direction, not the player.
HTH,
Ian