Yeah, this could be done right now.
On Tue, Mar 11, 2008 at 12:01 PM, Douglas Bagnall <[EMAIL PROTECTED]> wrote: > > I've not used it (nor have I fully followed this thread) but Fredrik > Lundh has written a python AGG wrapper[1] which works on PIL > images and other arrays. > > Rather than bringing everything into pygame, it seems better to me to > expose internal pygame arrays to external libraries, perhaps using the > Numpy array interface[2], so people can draw using whatever they want. > Assuming that using AGG already implies a software surface, there > doesn't need to be any overhead in accessing the pixel data from outside > of pygame. Pygame doesn't really need to be anything but a good > friendly SDL wrapper. > > probably missing something, > > Douglas > > > [1]http://effbot.org/zone/aggdraw-index.htm > [2]http://numpy.scipy.org/array_interface.shtml > >