On Tue, Mar 11, 2008 at 11:23 AM, Marcus von Appen <[EMAIL PROTECTED]> wrote: > It's more a general bug-fixing and making SDL_gfx more platform-neutral > where necessary so we can incorporate its code easily (as done in some > functions already) and/or link to it using an own module. So the code > and information flow will go in both directions. > Like I said, doing that kind of work with SDL_gfx sounds great. I just would love to have any new features I don't see in SDL_gfx, and I would think it would be better if new feature support in SDL_gfx that pygame utilizes come from an established tested lib that already has such features. And AGG is the only one I know that I think fits the bill.
> "scale angle color and sub-pixel position" sounds like some typical > bullshit bingo phrase ;-). Can you give an example about what a result > of this operation will look like? > display_surface.render(source_surface, pos=(100.5, 50.5), scale=(.5, 1), angle=45, color=(255, 128, 128, 128)) and then you would have source_surface drawn onto display surface rotated 45 degrees, red tinted, half transparent, squished to half size along the x and drawn at a subpixel position instead of clamping to integer. The art in this game here was drawn that way: http://wikgame.com/Gallery.html