That's great people, thanks a lot!!
M

On 3/12/08, Luke Paireepinart <[EMAIL PROTECTED]> wrote:
>
> Wayne Koorts wrote:
> >> I have a question about timing - I want to make a little game based on
> >> rhythm input, a bit like dance dance revolution, patapon, or similar.
> The
> >> idea is that the player has to press a key within a specific time,
> getting
> >> more points the better the timing. And I have little idea how to do it.
> >> I am thinking creating uservents, and the matching them to key input,
> but I
> >> am a bit clueless about the timing thing. Any help is welcome!
> >>
> >
> > Have a look at PyDance:
> >
> > http://icculus.org/pyddr/
> >
> > It's GPL so you can look under the hood.
>
>
> Frets on Fire and StepMania are both open-source too.  I believe at
> least parts of frets on fire are Python, but I'm pretty sure StepMania
> isn't. FoF is a guitar hero simulator, by the way.
>

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