That's great people, thanks a lot!! M
On 3/12/08, Luke Paireepinart <[EMAIL PROTECTED]> wrote: > > Wayne Koorts wrote: > >> I have a question about timing - I want to make a little game based on > >> rhythm input, a bit like dance dance revolution, patapon, or similar. > The > >> idea is that the player has to press a key within a specific time, > getting > >> more points the better the timing. And I have little idea how to do it. > >> I am thinking creating uservents, and the matching them to key input, > but I > >> am a bit clueless about the timing thing. Any help is welcome! > >> > > > > Have a look at PyDance: > > > > http://icculus.org/pyddr/ > > > > It's GPL so you can look under the hood. > > > Frets on Fire and StepMania are both open-source too. I believe at > least parts of frets on fire are Python, but I'm pretty sure StepMania > isn't. FoF is a guitar hero simulator, by the way. >
