On Thu, Mar 13, 2008 at 5:27 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
>
> I found out that the glutTeapot actually has a bug (mentioned on the
> man page)!  The polygons are wound backwards to how opengl does it by
> default.  So disabling the culling is only needed for the teapot.
>
> Does that fix it for the terrain?
> http://rene.f0o.com/~rene/stuff/shadows_rd.zip
>
I assume that this link has the changes you mentioned.  Sorry, but it
doesn't work either.

> Notice how when the shadows grow long they are really blocky?  That's
> the main problem with the shadow mapping technique, that higher res
> shadow maps will help with... but will never really solve completely.
> Still they are pretty quick, and easy to use :)

I like shadows.  Now, if there were only a nice quick way to do them easily.
Like:
glEnable(GL_SHADOW, GL_SOFT, 1024)

> Also have a look with the wire frame tea pot :)  it shows lots of gaps
> in the shadow.  Not a very good tea pot... it would never work for
> making tea - too many holes.
>
I noticed that, it was kind of cool, but as you say, produced a blocky
shadow.
Ian

Reply via email to