On Thu, Mar 13, 2008 at 5:27 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > > I found out that the glutTeapot actually has a bug (mentioned on the > man page)! The polygons are wound backwards to how opengl does it by > default. So disabling the culling is only needed for the teapot. > > Does that fix it for the terrain? > http://rene.f0o.com/~rene/stuff/shadows_rd.zip > I assume that this link has the changes you mentioned. Sorry, but it doesn't work either.
> Notice how when the shadows grow long they are really blocky? That's > the main problem with the shadow mapping technique, that higher res > shadow maps will help with... but will never really solve completely. > Still they are pretty quick, and easy to use :) I like shadows. Now, if there were only a nice quick way to do them easily. Like: glEnable(GL_SHADOW, GL_SOFT, 1024) > Also have a look with the wire frame tea pot :) it shows lots of gaps > in the shadow. Not a very good tea pot... it would never work for > making tea - too many holes. > I noticed that, it was kind of cool, but as you say, produced a blocky shadow. Ian