I've been trying a ton of things with PyOpenGL 3.0 - installing setup tools unzipped, pyopengl unzipped, with py2exeeggs.py and without - in the end I keep getting the same error with the 3.0 beta: RuntimeError: Unable to find an implementation for the 'win32' ('nt') platform
If I try to go back to the alpha I get: TypeError: No array-type handler for type <class 'ctypes.c_ulong'> (value: c_ulong(0L)) registered At the moment I'm thinking that PyOpenGL 2.0 is for me (it's compiled C code, no ctypes), all it needs is a python 2.5 windows installer, so I'm gonna try and tackle that (I want to be able to build exe's for pyweek...) On Sun, Mar 16, 2008 at 3:49 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > In this case, the error I get, using the py2exeeggs.py is: > > C:\Users\Ian\Desktop\OpenGL Test Program\dist>OpenGLTestProgram.exe > > Traceback (most recent call last): > File "OpenGL Test Program.py", line 2, in <module> > File "py2exeeggs.pyc", line 43, in loadEggs > AttributeError: 'module' object has no attribute 'Environment' >