try rotozoom instead of scale... scale is like a "nearest neighbor" scale, so it throws out a lot of pixels. rotozoom is a resampler.
On Wed, Mar 19, 2008 at 5:39 AM, Madhubala <[EMAIL PROTECTED]> wrote: > > s1 = pygame.transform.scale(s,(1000,750)) > > When i am trying to scale down the original surface to pygame window , the > rectangle is not visible. > This is original scalling. I have to provide different scalling levels to > provide zooming effect . > > What more need to be done to get rectangle visible ? >