Thank you. I tried with rotozoom and smoothscale too. Both are working fine and solved the scalling problem.
Madhubala -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Fisher Sent: Thursday, March 20, 2008 3:08 AM To: pygame-users@seul.org Subject: Re: [pygame] pygame for 2d graphics Also, pygame 1.8 will have a transform.smoothscale function that is a filtered scale. It should run faster than rotozoom because it doesn't need to consider rotation. Anybody who is doing scaling and wants it to look good should probably install pygame 1.8 rc5 and try the smoothscale function. On Wed, Mar 19, 2008 at 1:44 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > On Wed, Mar 19, 2008 at 9:50 AM, Brian Fisher > <[EMAIL PROTECTED]> > wrote: > > > try rotozoom instead of scale... scale is like a "nearest neighbor" > > scale, so it throws out a lot of pixels. rotozoom is a resampler. > > > > > Cool! I didn't know that! > Ian >