Being new to game design, I'm wondering if it's a good idea to load the whole map data and blit the huge surface to the screen so that a lot of it is off-screen, then moving it with an offset value for the scrolling. Is the cpu going be busy updating off-screen pixels? Is this inefficient? I can't think of an easier way to do it for my existing code. Thanks.
- [pygame] question about scrolling the world Michael Fiano
- Re: [pygame] question about scrolling the world Brian Fisher
- Re: [pygame] question about scrolling the world Noah Kantrowitz
- Re: [pygame] question about scrolling the world Ian Mallett
- [pygame] Re: question about scrolling the world Michael Fiano
