surface.blit should clip just fine in the case you mention.
On Thu, Mar 20, 2008 at 10:29 AM, Michael Fiano <[EMAIL PROTECTED]> wrote: > Being new to game design, I'm wondering if it's a good idea to load the > whole map data and blit the huge surface to the screen so that a lot of > it is off-screen, then moving it with an offset value for the scrolling. > Is the cpu going be busy updating off-screen pixels? Is this > inefficient? I can't think of an easier way to do it for my existing > code. Thanks. >
