ah, yes. oops. Thanks for spotting that. The new sprite stuff is documented with doc strings, and an example. If you try the testsprite example you'll hopefully see much improved performance :)
Try out: python testsprite.py -FastRenderGroup However the new sprite stuff isn't in the html documentation... oops. I'll fix that soon. For now just look at the example, and the doc strings. cheers, *raises glass* On Sun, Mar 30, 2008 at 1:44 AM, PyMike <[EMAIL PROTECTED]> wrote: > Hey, > Yaaaaaaaaay! Finally pygame 1.8 is out :) > One problem is the docs are not complete on the sprite module. It doesn't > have any documentation on LayeredUpdates, DirtySprites, etc. > > > > On Sat, Mar 29, 2008 at 8:42 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > > Dear you, > > > > I was walking down the street the other day and pygame 1.8 was > > accidentally released. > > > > oops. > > > > Well anyway. Have a nice day. http://pygame.org/whatsnew.shtml > > http://pygame.org/ > > > > > > * pygame.mask for pixel perfect collision detection > > * pygame.scrap for clipboard support > > * new and improved sprite groups, including layers, automatically > > selecting fastest update mode, and blend modes... > > * blending support for filling and blitting surfaces > > * saving surfaces as jpeg and png > > * buffer access for Surface and Sound objects > > * numpy support for pygame.surfarray and pygame.pixelarray > > * PixelArray, which can be used instead of numpy - without the > dependency. > > > > * lots of stuff really... but those are some of the nice things. > > > > chairs, > > > > > > ps. Balloons and robots are cool. > > pps. Does anyone else like the smell of feshly cut grass... like when > > grass is mowed? Or the feeling of freshly cut grass between your > > toes? > > > > > > -- > - pymike (pymike.blogspot.com)