ah, yes. oops.  Thanks for spotting that.

The new sprite stuff is documented with doc strings, and an example.
If you try the testsprite example you'll hopefully see much improved
performance :)

Try out:
python testsprite.py -FastRenderGroup

However the new sprite stuff isn't in the html documentation... oops.
I'll fix that soon.  For now just look at the example, and the doc
strings.

cheers,
*raises glass*


On Sun, Mar 30, 2008 at 1:44 AM, PyMike <[EMAIL PROTECTED]> wrote:
> Hey,
> Yaaaaaaaaay! Finally pygame 1.8 is out :)
> One problem is the docs are not complete on the sprite module. It doesn't
> have any documentation on LayeredUpdates, DirtySprites, etc.
>
>
>
>  On Sat, Mar 29, 2008 at 8:42 AM, René Dudfield <[EMAIL PROTECTED]> wrote:
> > Dear you,
> >
> > I was walking down the street the other day and pygame 1.8 was
> > accidentally released.
> >
> > oops.
> >
> > Well anyway.  Have a nice day.  http://pygame.org/whatsnew.shtml
> > http://pygame.org/
> >
> >
> >    * pygame.mask for pixel perfect collision detection
> >    * pygame.scrap for clipboard support
> >    * new and improved sprite groups, including layers, automatically
> > selecting fastest update mode, and blend modes...
> >    * blending support for filling and blitting surfaces
> >    * saving surfaces as jpeg and png
> >    * buffer access for Surface and Sound objects
> >    * numpy support for pygame.surfarray and pygame.pixelarray
> >    * PixelArray, which can be used instead of numpy - without the
> dependency.
> >
> >    * lots of stuff really... but those are some of the nice things.
> >
> > chairs,
> >
> >
> > ps. Balloons and robots are cool.
> > pps.  Does anyone else like the smell of feshly cut grass... like when
> > grass is mowed?  Or the feeling of freshly cut grass between your
> > toes?
> >
>
>
>
> --
> - pymike (pymike.blogspot.com)

Reply via email to