Hi,
I can't find the doc on the scrap module in the pygame documentation :(

On Sat, Mar 29, 2008 at 8:42 AM, René Dudfield <[EMAIL PROTECTED]> wrote:

> Dear you,
>
> I was walking down the street the other day and pygame 1.8 was
> accidentally released.
>
> oops.
>
> Well anyway.  Have a nice day.  http://pygame.org/whatsnew.shtml
> http://pygame.org/
>
>
>    * pygame.mask for pixel perfect collision detection
>    * pygame.scrap for clipboard support
>    * new and improved sprite groups, including layers, automatically
> selecting fastest update mode, and blend modes...
>    * blending support for filling and blitting surfaces
>    * saving surfaces as jpeg and png
>    * buffer access for Surface and Sound objects
>    * numpy support for pygame.surfarray and pygame.pixelarray
>    * PixelArray, which can be used instead of numpy - without the
> dependency.
>
>    * lots of stuff really... but those are some of the nice things.
>
> chairs,
>
>
> ps. Balloons and robots are cool.
> pps.  Does anyone else like the smell of feshly cut grass... like when
> grass is mowed?  Or the feeling of freshly cut grass between your
> toes?
>



-- 
- pymike (pymike.blogspot.com)

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