Hi, I can't find the doc on the scrap module in the pygame documentation :(
On Sat, Mar 29, 2008 at 8:42 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > Dear you, > > I was walking down the street the other day and pygame 1.8 was > accidentally released. > > oops. > > Well anyway. Have a nice day. http://pygame.org/whatsnew.shtml > http://pygame.org/ > > > * pygame.mask for pixel perfect collision detection > * pygame.scrap for clipboard support > * new and improved sprite groups, including layers, automatically > selecting fastest update mode, and blend modes... > * blending support for filling and blitting surfaces > * saving surfaces as jpeg and png > * buffer access for Surface and Sound objects > * numpy support for pygame.surfarray and pygame.pixelarray > * PixelArray, which can be used instead of numpy - without the > dependency. > > * lots of stuff really... but those are some of the nice things. > > chairs, > > > ps. Balloons and robots are cool. > pps. Does anyone else like the smell of feshly cut grass... like when > grass is mowed? Or the feeling of freshly cut grass between your > toes? > -- - pymike (pymike.blogspot.com)