Richard Goedeken wrote:
Dave LeCompte (really) wrote:
People have used Python in commercial games, but as a rule, the
applications of Python are for game scripting, not access to the
graphics,
audio, or input subsystems.
I have a friend at work who's pretty serious about a few MMORPGs. He
has a bunch of kids and they all play Toon Town, and he told me this
game itself was written in Python. That's pretty impressive. I've
been writing C and assembly code for more than 15 years, and I'm
amazed at how quickly you can crank out really sophisticated software
with Python. As long as it meets your speed requirements, you can do
the development much faster in Python every time.
Yep, Disney wrote the Panda3D engine for making their MMORPGs. Their
recent one, Pirates Online, uses Panda3D as well.
That's a bit different than using Pygame, though, because the engine
itself is written in C++. Pygame is too low-level to be considered an
engine.. you pretty much are writing an engine and a game when you use
pygame.