It is true that most of the games which are crap are NOT pygames and
conversely so too. But then the relationship with its converse is not
symmetric. For example if a game engine has some award winning[1] titles
then we can say that the game engine has good potential. On the other hand
if the same game engine has games which are crappy then we cannot say that
the game engine is crappy.

Hence, if there are some excellent games made in pygame then it gives weight
to the statement that pygame has good potential irrespective of the fact
that there are also many crappy pygames. And when I stress on commercial I
do not want to know whether I can make a good commercial game out of pygame
or not(although that can be a corrolary). When I focus on
commercial[success], it is because people care enough to part with some of
their dough, otherwise lip service is easy to come by. There are many
friends of mine who will say that my game rocks, but is it good enough that
they will actually part with some of their hard earned money? That is the
primary reason why I stress so much on commercial concept of proof.

[1] Some might say that 'award-winning' is no big deal and they do not work
for any award or money, which is fine. But that does not add any value to my
argument above about commercial games(and/or awards).

Regards,
Talat.

On Tue, Apr 1, 2008 at 9:13 AM, Ian Mallett <[EMAIL PROTECTED]> wrote:

> On Mon, Mar 31, 2008 at 6:09 PM, Brian Fisher <[EMAIL PROTECTED]>
> wrote:
>
> > Most of all games attempted in any language aren't finished.
>
> Heh.  You can say that again.
> Ian
>



-- 
Talat Fakhri,
Mathematician,
MindValley.

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